r2mods/ilspy_dump/ror2_csproj/EntityStates.LaserTurbine/ReadyState.cs

16 lines
294 B
C#

namespace EntityStates.LaserTurbine;
public class ReadyState : LaserTurbineBaseState
{
public static float baseDuration;
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority && base.fixedAge >= baseDuration)
{
outer.SetNextState(new AimState());
}
}
}