r2mods/ilspy_dump/ror2_csproj/EntityStates.LunarExploderM.../FireExploderShards.cs

16 lines
395 B
C#

using UnityEngine;
namespace EntityStates.LunarExploderMonster.Weapon;
public class FireExploderShards : GenericProjectileBaseState
{
private static int FireExploderShardsStateHash = Animator.StringToHash("FireExploderShards");
public override void OnEnter()
{
base.OnEnter();
PlayAnimation("Gesture, Additive", FireExploderShardsStateHash);
base.characterBody.SetAimTimer(0f);
}
}