r2mods/ilspy_dump/ror2_csproj/EntityStates.LunarGolem/DeathState.cs

24 lines
434 B
C#

using RoR2;
using UnityEngine;
namespace EntityStates.LunarGolem;
public class DeathState : GenericCharacterDeath
{
public static GameObject deathExplosionEffect;
public override void OnEnter()
{
base.OnEnter();
if ((bool)deathExplosionEffect)
{
EffectManager.SimpleMuzzleFlash(deathExplosionEffect, base.gameObject, "Center", transmit: false);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
}
}