r2mods/ilspy_dump/ror2_csproj/EntityStates.NewtMonster/SpawnState.cs

44 lines
998 B
C#

using RoR2;
using UnityEngine;
namespace EntityStates.NewtMonster;
public class SpawnState : EntityState
{
public static float duration = 2f;
public static string spawnSoundString;
public static GameObject spawnEffectPrefab;
private static int SpawnStateHash = Animator.StringToHash("Spawn");
private static int SpawnParamHash = Animator.StringToHash("Spawn.playbackRate");
public override void OnEnter()
{
base.OnEnter();
GetModelAnimator();
Util.PlaySound(spawnSoundString, base.gameObject);
PlayAnimation("Body", SpawnStateHash, SpawnParamHash, duration);
if ((bool)spawnEffectPrefab)
{
EffectManager.SimpleMuzzleFlash(spawnEffectPrefab, base.gameObject, "SpawnEffectOrigin", transmit: false);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}