r2mods/ilspy_dump/ror2_csproj/EntityStates.ParentEgg/Hatch.cs

70 lines
2.3 KiB
C#

using System;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.ParentEgg;
public class Hatch : GenericCharacterDeath
{
private SpawnerPodsController controller;
private static int HatchStateHash = Animator.StringToHash("Hatch");
public override void OnEnter()
{
controller = GetComponent<SpawnerPodsController>();
base.OnEnter();
if (NetworkServer.active)
{
DoHatch();
}
}
protected override void PlayDeathAnimation(float crossfadeDuration)
{
PlayAnimation("Body", HatchStateHash);
EffectManager.SimpleEffect(controller.hatchEffect, base.gameObject.transform.position, base.transform.rotation, transmit: false);
}
protected override void PlayDeathSound()
{
Util.PlaySound(controller.podHatchSound, base.gameObject);
}
private void DoHatch()
{
DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(LegacyResourcesAPI.Load<SpawnCard>("SpawnCards/CharacterSpawnCards/cscParent"), new DirectorPlacementRule
{
placementMode = DirectorPlacementRule.PlacementMode.Direct,
minDistance = 0f,
maxDistance = 1f,
spawnOnTarget = base.transform
}, RoR2Application.rng);
directorSpawnRequest.summonerBodyObject = base.gameObject;
directorSpawnRequest.onSpawnedServer = (Action<SpawnCard.SpawnResult>)Delegate.Combine(directorSpawnRequest.onSpawnedServer, new Action<SpawnCard.SpawnResult>(OnHatchlingSpawned));
DirectorCore.instance.TrySpawnObject(directorSpawnRequest);
}
private void OnHatchlingSpawned(SpawnCard.SpawnResult spawnResult)
{
CharacterMaster component = spawnResult.spawnedInstance.GetComponent<CharacterMaster>();
component.teamIndex = base.characterBody.teamComponent.teamIndex;
CharacterMaster master = base.characterBody.master;
CharacterMaster characterMaster = (master ? master.minionOwnership.ownerMaster : null);
if ((bool)component)
{
Inventory inventory = base.characterBody.master.inventory;
Inventory inventory2 = component.inventory;
inventory2.CopyItemsFrom(inventory);
inventory2.CopyEquipmentFrom(inventory);
GameObject bodyObject = component.GetBodyObject();
if ((bool)bodyObject && (bool)characterMaster)
{
Deployable component2 = bodyObject.GetComponent<Deployable>();
characterMaster.AddDeployable(component2, DeployableSlot.ParentAlly);
}
}
}
}