r2mods/ilspy_dump/ror2_csproj/EntityStates.Pounder/Spawn.cs

48 lines
1.0 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.Pounder;
public class Spawn : BaseState
{
public static GameObject spawnPrefab;
public static float baseDuration;
public static string spawnSoundString;
private float duration;
private static int SpawnStateHash = Animator.StringToHash("Spawn");
private static int SpawnParamHash = Animator.StringToHash("Spawn.playbackRate");
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
Util.PlaySound(spawnSoundString, base.gameObject);
EffectManager.SimpleMuzzleFlash(spawnPrefab, base.gameObject, "Feet", transmit: false);
PlayAnimation("Base", SpawnStateHash, SpawnParamHash, duration);
}
public override void OnExit()
{
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}