r2mods/ilspy_dump/ror2_csproj/EntityStates.Railgunner.Bac.../BaseExpired.cs

48 lines
940 B
C#

using UnityEngine;
namespace EntityStates.Railgunner.Backpack;
public abstract class BaseExpired : BaseBackpack
{
[SerializeField]
public float duration;
[SerializeField]
public bool forceShieldRegen;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string animationPlaybackRateParam;
public override void OnEnter()
{
base.OnEnter();
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
if (forceShieldRegen)
{
base.characterBody?.healthComponent?.ForceShieldRegen();
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration)
{
outer.SetNextState(InstantiateNextState());
}
}
protected abstract EntityState InstantiateNextState();
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}