r2mods/ilspy_dump/ror2_csproj/EntityStates.Railgunner.Reload/Boosted.cs

50 lines
1.2 KiB
C#

using RoR2;
using RoR2.HudOverlay;
using UnityEngine;
namespace EntityStates.Railgunner.Reload;
public class Boosted : BaseState
{
[SerializeField]
public float bonusDamageCoefficient;
[SerializeField]
public string boostConsumeSoundString;
[SerializeField]
public GameObject overlayPrefab;
[SerializeField]
public string overlayChildLocatorEntry;
private OverlayController overlayController;
public float GetBonusDamage()
{
return bonusDamageCoefficient * damageStat;
}
public void ConsumeBoost(bool queueReload)
{
Util.PlaySound(boostConsumeSoundString, base.gameObject);
outer.SetNextState(new Waiting(queueReload));
}
public override void OnEnter()
{
base.OnEnter();
OverlayCreationParams overlayCreationParams = default(OverlayCreationParams);
overlayCreationParams.prefab = overlayPrefab;
overlayCreationParams.childLocatorEntry = overlayChildLocatorEntry;
OverlayCreationParams overlayCreationParams2 = overlayCreationParams;
overlayController = HudOverlayManager.AddOverlay(base.gameObject, overlayCreationParams2);
}
public override void OnExit()
{
HudOverlayManager.RemoveOverlay(overlayController);
base.OnExit();
}
}