r2mods/ilspy_dump/ror2_csproj/EntityStates.RoboBallBoss.W.../FireSuperDelayKnockup.cs

19 lines
358 B
C#

using RoR2;
using UnityEngine.Networking;
namespace EntityStates.RoboBallBoss.Weapon;
public class FireSuperDelayKnockup : FireDelayKnockup
{
public static float shieldDuration;
public override void OnEnter()
{
base.OnEnter();
if (NetworkServer.active)
{
base.characterBody.AddTimedBuff(RoR2Content.Buffs.EngiShield, shieldDuration);
}
}
}