r2mods/ilspy_dump/ror2_csproj/EntityStates.RoboBallBoss/SpawnState.cs

25 lines
477 B
C#

using RoR2;
using UnityEngine;
namespace EntityStates.RoboBallBoss;
public class SpawnState : GenericCharacterSpawnState
{
public static GameObject spawnEffectPrefab;
public static float spawnEffectRadius;
public override void OnEnter()
{
base.OnEnter();
if ((bool)spawnEffectPrefab)
{
EffectManager.SpawnEffect(spawnEffectPrefab, new EffectData
{
origin = base.characterBody.corePosition,
scale = spawnEffectRadius
}, transmit: false);
}
}
}