r2mods/ilspy_dump/ror2_csproj/EntityStates.TitanMonster/RechargeRocks.cs

87 lines
2.0 KiB
C#

using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.TitanMonster;
public class RechargeRocks : BaseState
{
public static float baseDuration = 3f;
public static float baseRechargeDuration = 2f;
public static GameObject effectPrefab;
public static string attackSoundString;
public static GameObject rockControllerPrefab;
private int rocksFired;
private float duration;
private float stopwatch;
private float rechargeStopwatch;
private GameObject chargeEffect;
public override void OnEnter()
{
base.OnEnter();
stopwatch = 0f;
duration = baseDuration / attackSpeedStat;
Transform modelTransform = GetModelTransform();
Util.PlaySound(attackSoundString, base.gameObject);
PlayCrossfade("Body", "RechargeRocks", "RechargeRocks.playbackRate", duration, 0.2f);
if ((bool)modelTransform)
{
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if ((bool)component)
{
Transform transform = component.FindChild("LeftFist");
if ((bool)transform && (bool)effectPrefab)
{
chargeEffect = Object.Instantiate(effectPrefab, transform.position, transform.rotation);
chargeEffect.transform.parent = transform;
ScaleParticleSystemDuration component2 = chargeEffect.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component2)
{
component2.newDuration = duration;
}
}
}
}
if (NetworkServer.active)
{
GameObject obj = Object.Instantiate(rockControllerPrefab);
obj.GetComponent<TitanRockController>().SetOwner(base.gameObject);
NetworkServer.Spawn(obj);
}
}
public override void OnExit()
{
base.OnExit();
if ((bool)chargeEffect)
{
EntityState.Destroy(chargeEffect);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
stopwatch += GetDeltaTime();
if (stopwatch >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}