r2mods/ilspy_dump/ror2_csproj/EntityStates.Toolbot/CooldownSpear.cs

57 lines
1.2 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.Toolbot;
public class CooldownSpear : BaseToolbotPrimarySkillState
{
public static float baseDuration;
public static string enterSoundString;
private float duration;
private uint soundID;
private static int CooldownSpearStateHash = Animator.StringToHash("CooldownSpear");
private static int CooldownSpearParamHash = Animator.StringToHash("CooldownSpear.playbackRate");
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
if (!base.isInDualWield)
{
PlayAnimation("Gesture, Additive", CooldownSpearStateHash, CooldownSpearParamHash, duration);
}
soundID = Util.PlaySound(enterSoundString, base.gameObject);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration)
{
outer.SetNextStateToMain();
}
}
public override void OnExit()
{
AkSoundEngine.StopPlayingID(soundID);
base.OnExit();
}
public override void Update()
{
base.Update();
base.characterBody.SetSpreadBloom(1f - base.age / duration, canOnlyIncreaseBloom: false);
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}