r2mods/ilspy_dump/ror2_csproj/EntityStates.VoidJailer.Weapon/ChargeCapture.cs

84 lines
1.9 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.VoidJailer.Weapon;
public class ChargeCapture : BaseState
{
public static string animationLayerName;
public static string animationStateName;
public static string animationPlaybackRateName;
public static float duration;
public static string enterSoundString;
public static GameObject chargeEffectPrefab;
public static GameObject attackIndicatorPrefab;
public static string muzzleString;
private float _crossFadeDuration;
private uint soundID;
private GameObject attackIndicatorInstance;
public override void OnEnter()
{
base.OnEnter();
duration /= attackSpeedStat;
_crossFadeDuration = duration * 0.25f;
PlayCrossfade(animationLayerName, animationStateName, animationPlaybackRateName, duration, _crossFadeDuration);
soundID = Util.PlayAttackSpeedSound(enterSoundString, base.gameObject, attackSpeedStat);
if ((bool)chargeEffectPrefab)
{
EffectManager.SimpleMuzzleFlash(chargeEffectPrefab, base.gameObject, muzzleString, transmit: false);
}
if ((bool)attackIndicatorPrefab)
{
Transform coreTransform = base.characterBody.coreTransform;
if ((bool)coreTransform)
{
attackIndicatorInstance = Object.Instantiate(attackIndicatorPrefab, coreTransform);
}
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority && base.fixedAge >= duration)
{
outer.SetNextState(new Capture2());
}
}
public override void Update()
{
if ((bool)attackIndicatorInstance)
{
attackIndicatorInstance.transform.forward = GetAimRay().direction;
}
base.Update();
}
public override void OnExit()
{
AkSoundEngine.StopPlayingID(soundID);
if ((bool)attackIndicatorInstance)
{
EntityState.Destroy(attackIndicatorInstance);
}
base.OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}