r2mods/ilspy_dump/ror2_csproj/EntityStates.VoidMegaCrab/SpawnState.cs

59 lines
1.2 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.VoidMegaCrab;
public class SpawnState : BaseState
{
[SerializeField]
public float duration = 4f;
[SerializeField]
public string spawnSoundString;
[SerializeField]
public GameObject spawnEffectPrefab;
[SerializeField]
public string spawnMuzzleName;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string animationPlaybackRateParam;
public override void OnEnter()
{
base.OnEnter();
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
Util.PlaySound(spawnSoundString, base.gameObject);
if ((bool)spawnEffectPrefab)
{
EffectManager.SimpleMuzzleFlash(spawnEffectPrefab, base.gameObject, spawnMuzzleName, transmit: false);
}
Transform modelTransform = GetModelTransform();
if ((bool)modelTransform)
{
modelTransform.GetComponent<PrintController>().enabled = true;
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}