r2mods/ilspy_dump/ror2_csproj/EntityStates.VoidRaidCrab.W.../ChargeMissiles.cs

84 lines
1.8 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.VoidRaidCrab.Weapon;
public class ChargeMissiles : BaseState
{
[SerializeField]
public float baseDuration;
[SerializeField]
public GameObject chargeEffectPrefab;
[SerializeField]
public string muzzleName;
[SerializeField]
public string enterSoundString;
[SerializeField]
public bool isSoundScaledByAttackSpeed;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string animationPlaybackRateParam;
private float duration;
private GameObject chargeEffectInstance;
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
ChildLocator modelChildLocator = GetModelChildLocator();
if ((bool)modelChildLocator && (bool)chargeEffectPrefab)
{
Transform transform = modelChildLocator.FindChild(muzzleName) ?? base.characterBody.coreTransform;
if ((bool)transform)
{
chargeEffectInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
chargeEffectInstance.transform.parent = transform;
}
}
if (!string.IsNullOrEmpty(enterSoundString))
{
if (isSoundScaledByAttackSpeed)
{
Util.PlayAttackSpeedSound(enterSoundString, base.gameObject, attackSpeedStat);
}
else
{
Util.PlaySound(enterSoundString, base.gameObject);
}
}
}
public override void OnExit()
{
EntityState.Destroy(chargeEffectInstance);
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority && base.fixedAge >= duration)
{
outer.SetNextState(new FireMissiles());
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}