r2mods/ilspy_dump/ror2_csproj/EntityStates/BaseMelee.cs

39 lines
842 B
C#

using UnityEngine;
namespace EntityStates;
public class BaseMelee : BaseState
{
protected RootMotionAccumulator rootMotionAccumulator;
public RootMotionAccumulator InitMeleeRootMotion()
{
rootMotionAccumulator = GetModelRootMotionAccumulator();
if ((bool)rootMotionAccumulator)
{
rootMotionAccumulator.ExtractRootMotion();
}
if ((bool)base.characterDirection)
{
base.characterDirection.forward = base.inputBank.aimDirection;
}
if ((bool)base.characterMotor)
{
base.characterMotor.moveDirection = Vector3.zero;
}
return rootMotionAccumulator;
}
public void UpdateMeleeRootMotion(float scale)
{
if ((bool)rootMotionAccumulator)
{
Vector3 vector = rootMotionAccumulator.ExtractRootMotion();
if ((bool)base.characterMotor)
{
base.characterMotor.rootMotion = vector * scale;
}
}
}
}