r2mods/ilspy_dump/ror2_csproj/EntityStates/EntityState.cs

423 lines
11 KiB
C#

using System;
using RoR2;
using RoR2.Projectile;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates;
public class EntityState
{
public EntityStateMachine outer;
protected float age { get; set; }
protected float fixedAge { get; set; }
protected GameObject gameObject => outer.gameObject;
protected bool isLocalPlayer
{
get
{
if ((bool)outer.networker)
{
return outer.networker.isLocalPlayer;
}
return false;
}
}
protected bool localPlayerAuthority
{
get
{
if ((bool)outer.networker)
{
return outer.networker.localPlayerAuthority;
}
return false;
}
}
protected bool isAuthority => Util.HasEffectiveAuthority(outer.networkIdentity);
protected Transform transform => outer.commonComponents.transform;
protected CharacterBody characterBody => outer.commonComponents.characterBody;
protected CharacterMotor characterMotor => outer.commonComponents.characterMotor;
protected CharacterDirection characterDirection => outer.commonComponents.characterDirection;
protected Rigidbody rigidbody => outer.commonComponents.rigidbody;
protected RigidbodyMotor rigidbodyMotor => outer.commonComponents.rigidbodyMotor;
protected RigidbodyDirection rigidbodyDirection => outer.commonComponents.rigidbodyDirection;
protected RailMotor railMotor => outer.commonComponents.railMotor;
protected ModelLocator modelLocator => outer.commonComponents.modelLocator;
protected InputBankTest inputBank => outer.commonComponents.inputBank;
protected TeamComponent teamComponent => outer.commonComponents.teamComponent;
protected HealthComponent healthComponent => outer.commonComponents.healthComponent;
protected SkillLocator skillLocator => outer.commonComponents.skillLocator;
protected CharacterEmoteDefinitions characterEmoteDefinitions => outer.commonComponents.characterEmoteDefinitions;
protected CameraTargetParams cameraTargetParams => outer.commonComponents.cameraTargetParams;
protected SfxLocator sfxLocator => outer.commonComponents.sfxLocator;
protected BodyAnimatorSmoothingParameters bodyAnimatorSmoothingParameters => outer.commonComponents.bodyAnimatorSmoothingParameters;
protected ProjectileController projectileController => outer.commonComponents.projectileController;
public void ClearEntityStateMachine()
{
outer = null;
}
public EntityState()
{
EntityStateCatalog.InitializeStateFields(this);
}
public virtual void OnEnter()
{
}
public virtual void OnExit()
{
}
public virtual void ModifyNextState(EntityState nextState)
{
}
public virtual void Update()
{
age += Time.deltaTime;
}
public virtual void FixedUpdate()
{
fixedAge += GetDeltaTime();
}
protected float GetDeltaTime()
{
return Time.fixedDeltaTime;
}
public virtual void OnSerialize(NetworkWriter writer)
{
}
public virtual void OnDeserialize(NetworkReader reader)
{
}
public virtual InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Any;
}
public virtual void Reset()
{
ClearEntityStateMachine();
age = 0f;
fixedAge = 0f;
}
public void SetAIUpdateFrequency(bool alwaysUpdate)
{
if ((bool)characterBody && (bool)characterBody.master)
{
characterBody.master.SetAIUpdateFrequency(alwaysUpdate);
}
}
protected static void Destroy(UnityEngine.Object obj)
{
UnityEngine.Object.Destroy(obj);
}
protected T GetComponent<T>() where T : Component
{
return outer.GetComponent<T>();
}
protected Component GetComponent(Type type)
{
return outer.GetComponent(type);
}
protected Component GetComponent(string type)
{
return outer.GetComponent(type);
}
protected Transform GetModelBaseTransform()
{
if (!modelLocator)
{
return null;
}
return modelLocator.modelBaseTransform;
}
protected Transform GetModelTransform()
{
if (!modelLocator)
{
return null;
}
return modelLocator.modelTransform;
}
protected AimAnimator GetAimAnimator()
{
if ((bool)modelLocator && (bool)modelLocator.modelTransform)
{
return modelLocator.modelTransform.GetComponent<AimAnimator>();
}
return null;
}
protected Animator GetModelAnimator()
{
if ((bool)modelLocator && (bool)modelLocator.modelTransform)
{
return modelLocator.modelTransform.GetComponent<Animator>();
}
return null;
}
protected ChildLocator GetModelChildLocator()
{
if ((bool)modelLocator && (bool)modelLocator.modelTransform)
{
return modelLocator.modelTransform.GetComponent<ChildLocator>();
}
return null;
}
protected RootMotionAccumulator GetModelRootMotionAccumulator()
{
if ((bool)modelLocator && (bool)modelLocator.modelTransform)
{
return modelLocator.modelTransform.GetComponent<RootMotionAccumulator>();
}
return null;
}
protected void PlayAnimation(string layerName, string animationStateName, string playbackRateParam, float duration, float transition = 0f)
{
if (duration <= 0f)
{
Debug.LogWarningFormat("EntityState.PlayAnimation: Zero duration is not allowed. type={0}", GetType().Name);
return;
}
Animator modelAnimator = GetModelAnimator();
if ((bool)modelAnimator)
{
PlayAnimationOnAnimator(modelAnimator, layerName, animationStateName, playbackRateParam, duration, transition);
}
}
protected void PlayAnimation(string layerName, int animationStateHash, int playbackRateParamHash, float duration)
{
if (duration <= 0f)
{
Debug.LogWarningFormat("EntityState.PlayAnimation: Zero duration is not allowed. type={0}", GetType().Name);
return;
}
Animator modelAnimator = GetModelAnimator();
if ((bool)modelAnimator)
{
int layerIndex = modelAnimator.GetLayerIndex(layerName);
if (layerIndex >= 0)
{
PlayAnimationOnAnimator(modelAnimator, layerIndex, animationStateHash, playbackRateParamHash, duration);
}
}
}
protected static void PlayAnimationOnAnimator(Animator modelAnimator, string layerName, string animationStateName, string playbackRateParam, float duration, float transition = 0f)
{
modelAnimator.speed = 1f;
modelAnimator.Update(0f);
int layerIndex = modelAnimator.GetLayerIndex(layerName);
if (layerIndex >= 0)
{
if (!string.IsNullOrEmpty(playbackRateParam))
{
modelAnimator.SetFloat(playbackRateParam, 1f);
}
if (transition > 0f)
{
modelAnimator.CrossFadeInFixedTime(animationStateName, transition, layerIndex);
}
else
{
modelAnimator.PlayInFixedTime(animationStateName, layerIndex, 0f);
}
modelAnimator.Update(0f);
float length = modelAnimator.GetCurrentAnimatorStateInfo(layerIndex).length;
if (!string.IsNullOrEmpty(playbackRateParam))
{
modelAnimator.SetFloat(playbackRateParam, length / duration);
}
}
}
protected static void PlayAnimationOnAnimator(Animator modelAnimator, string layerName, int animationStateHash, int playbackRateParamHash, float duration)
{
int layerIndex = modelAnimator.GetLayerIndex(layerName);
if (layerIndex >= 0)
{
PlayAnimationOnAnimator(modelAnimator, layerIndex, animationStateHash, playbackRateParamHash, duration);
}
}
protected static void PlayAnimationOnAnimator(Animator modelAnimator, int layerIndex, int animationStateHash, int playbackRateParamHash, float duration)
{
modelAnimator.speed = 1f;
modelAnimator.Update(0f);
if (layerIndex >= 0)
{
modelAnimator.SetFloat(playbackRateParamHash, 1f);
modelAnimator.PlayInFixedTime(animationStateHash, layerIndex, 0f);
modelAnimator.Update(0f);
float length = modelAnimator.GetCurrentAnimatorStateInfo(layerIndex).length;
modelAnimator.SetFloat(playbackRateParamHash, length / duration);
}
}
protected void PlayCrossfade(string layerName, string animationStateName, string playbackRateParam, float duration, float crossfadeDuration)
{
if (duration <= 0f)
{
Debug.LogWarningFormat("EntityState.PlayCrossfade: Zero duration is not allowed. type={0}", GetType().Name);
return;
}
Animator modelAnimator = GetModelAnimator();
if ((bool)modelAnimator)
{
modelAnimator.speed = 1f;
modelAnimator.Update(0f);
int layerIndex = modelAnimator.GetLayerIndex(layerName);
modelAnimator.SetFloat(playbackRateParam, 1f);
modelAnimator.CrossFadeInFixedTime(animationStateName, crossfadeDuration, layerIndex);
modelAnimator.Update(0f);
float length = modelAnimator.GetNextAnimatorStateInfo(layerIndex).length;
modelAnimator.SetFloat(playbackRateParam, length / duration);
}
}
protected void PlayCrossfade(string layerName, int animationStateNameHash, int playbackRateParamHash, float duration, float crossfadeDuration)
{
if (duration <= 0f)
{
Debug.LogWarningFormat("EntityState.PlayCrossfade: Zero duration is not allowed. type={0}", GetType().Name);
return;
}
Animator modelAnimator = GetModelAnimator();
if ((bool)modelAnimator)
{
modelAnimator.speed = 1f;
modelAnimator.Update(0f);
int layerIndex = modelAnimator.GetLayerIndex(layerName);
modelAnimator.SetFloat(playbackRateParamHash, 1f);
modelAnimator.CrossFadeInFixedTime(animationStateNameHash, crossfadeDuration, layerIndex);
modelAnimator.Update(0f);
float length = modelAnimator.GetNextAnimatorStateInfo(layerIndex).length;
modelAnimator.SetFloat(playbackRateParamHash, length / duration);
}
}
protected void PlayCrossfade(string layerName, string animationStateName, float crossfadeDuration)
{
Animator modelAnimator = GetModelAnimator();
if ((bool)modelAnimator)
{
modelAnimator.speed = 1f;
modelAnimator.Update(0f);
int layerIndex = modelAnimator.GetLayerIndex(layerName);
modelAnimator.CrossFadeInFixedTime(animationStateName, crossfadeDuration, layerIndex);
}
}
protected void PlayCrossfade(string layerName, int animationStateHash, float crossfadeDuration)
{
Animator modelAnimator = GetModelAnimator();
if ((bool)modelAnimator)
{
modelAnimator.speed = 1f;
modelAnimator.Update(0f);
int layerIndex = modelAnimator.GetLayerIndex(layerName);
modelAnimator.CrossFadeInFixedTime(animationStateHash, crossfadeDuration, layerIndex);
}
}
public virtual void PlayAnimation(string layerName, string animationStateName)
{
Animator modelAnimator = GetModelAnimator();
if ((bool)modelAnimator)
{
PlayAnimationOnAnimator(modelAnimator, layerName, animationStateName);
}
}
public virtual void PlayAnimation(string layerName, int animationStateHash)
{
Animator modelAnimator = GetModelAnimator();
if ((bool)modelAnimator)
{
PlayAnimationOnAnimator(modelAnimator, layerName, animationStateHash);
}
}
public virtual void SetPingable(bool value)
{
if ((bool)outer && (bool)outer.networkIdentity)
{
outer.networkIdentity.isPingable = value;
}
}
protected static void PlayAnimationOnAnimator(Animator modelAnimator, string layerName, string animationStateName)
{
int layerIndex = modelAnimator.GetLayerIndex(layerName);
modelAnimator.speed = 1f;
modelAnimator.Update(0f);
modelAnimator.PlayInFixedTime(animationStateName, layerIndex, 0f);
}
protected static void PlayAnimationOnAnimator(Animator modelAnimator, string layerName, int animationStateHash)
{
int layerIndex = modelAnimator.GetLayerIndex(layerName);
modelAnimator.speed = 1f;
modelAnimator.Update(0f);
modelAnimator.PlayInFixedTime(animationStateHash, layerIndex, 0f);
}
protected void GetBodyAnimatorSmoothingParameters(out BodyAnimatorSmoothingParameters.SmoothingParameters smoothingParameters)
{
if ((bool)bodyAnimatorSmoothingParameters)
{
smoothingParameters = bodyAnimatorSmoothingParameters.smoothingParameters;
}
else
{
smoothingParameters = BodyAnimatorSmoothingParameters.defaultParameters;
}
}
}