r2mods/ilspy_dump/ror2_csproj/InterpolatedTransform.cs

79 lines
2.2 KiB
C#

using RoR2;
using UnityEngine;
using UnityEngine.EventSystems;
[RequireComponent(typeof(InterpolatedTransformUpdater))]
public class InterpolatedTransform : MonoBehaviour, ITeleportHandler, IEventSystemHandler
{
private struct TransformData
{
public Vector3 position;
public Quaternion rotation;
public Vector3 scale;
public TransformData(Vector3 position, Quaternion rotation, Vector3 scale)
{
this.position = position;
this.rotation = rotation;
this.scale = scale;
}
}
private TransformData[] m_lastTransforms;
private int m_newTransformIndex;
private void OnEnable()
{
ForgetPreviousTransforms();
}
public void ForgetPreviousTransforms()
{
m_lastTransforms = new TransformData[2];
TransformData transformData = new TransformData(base.transform.localPosition, base.transform.localRotation, base.transform.localScale);
m_lastTransforms[0] = transformData;
m_lastTransforms[1] = transformData;
m_newTransformIndex = 0;
}
private void FixedUpdate()
{
TransformData transformData = m_lastTransforms[m_newTransformIndex];
base.transform.localPosition = transformData.position;
base.transform.localRotation = transformData.rotation;
base.transform.localScale = transformData.scale;
}
public void LateFixedUpdate()
{
m_newTransformIndex = OldTransformIndex();
m_lastTransforms[m_newTransformIndex] = new TransformData(base.transform.localPosition, base.transform.localRotation, base.transform.localScale);
}
private void Update()
{
TransformData transformData = m_lastTransforms[m_newTransformIndex];
TransformData transformData2 = m_lastTransforms[OldTransformIndex()];
base.transform.localPosition = Vector3.Lerp(transformData2.position, transformData.position, InterpolationController.InterpolationFactor);
base.transform.localRotation = Quaternion.Slerp(transformData2.rotation, transformData.rotation, InterpolationController.InterpolationFactor);
base.transform.localScale = Vector3.Lerp(transformData2.scale, transformData.scale, InterpolationController.InterpolationFactor);
}
private int OldTransformIndex()
{
if (m_newTransformIndex != 0)
{
return 0;
}
return 1;
}
public void OnTeleport(Vector3 oldPosition, Vector3 newPosition)
{
ForgetPreviousTransforms();
}
}