r2mods/ilspy_dump/ror2_csproj/RoR2.ContentManagement/ContentPack.cs

240 lines
9.8 KiB
C#

using System;
using JetBrains.Annotations;
using RoR2.EntitlementManagement;
using RoR2.ExpansionManagement;
using RoR2.Skills;
using UnityEngine;
namespace RoR2.ContentManagement;
public sealed class ContentPack
{
[NotNull]
private string _identifier = "UNIDENTIFIED";
private static Func<GameObject, string> getGameObjectName = (GameObject obj) => obj.name;
private static Func<Component, string> getComponentName = (Component obj) => obj.gameObject.name;
private static Func<ScriptableObject, string> getScriptableObjectName = (ScriptableObject obj) => obj.name;
private static Func<EffectDef, string> getEffectDefName = (EffectDef obj) => obj.prefabName;
private static Func<Type, string> getTypeName = (Type obj) => obj.FullName;
[NotNull]
public NamedAssetCollection<GameObject> bodyPrefabs = new NamedAssetCollection<GameObject>(getGameObjectName);
[NotNull]
public NamedAssetCollection<GameObject> masterPrefabs = new NamedAssetCollection<GameObject>(getGameObjectName);
[NotNull]
public NamedAssetCollection<GameObject> projectilePrefabs = new NamedAssetCollection<GameObject>(getGameObjectName);
[NotNull]
public NamedAssetCollection<GameObject> gameModePrefabs = new NamedAssetCollection<GameObject>(getGameObjectName);
[NotNull]
public NamedAssetCollection<GameObject> networkedObjectPrefabs = new NamedAssetCollection<GameObject>(getGameObjectName);
[NotNull]
public NamedAssetCollection<SkillDef> skillDefs = new NamedAssetCollection<SkillDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<SkillFamily> skillFamilies = new NamedAssetCollection<SkillFamily>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<SceneDef> sceneDefs = new NamedAssetCollection<SceneDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<ItemDef> itemDefs = new NamedAssetCollection<ItemDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<ItemTierDef> itemTierDefs = new NamedAssetCollection<ItemTierDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<ItemRelationshipProvider> itemRelationshipProviders = new NamedAssetCollection<ItemRelationshipProvider>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<ItemRelationshipType> itemRelationshipTypes = new NamedAssetCollection<ItemRelationshipType>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<EquipmentDef> equipmentDefs = new NamedAssetCollection<EquipmentDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<BuffDef> buffDefs = new NamedAssetCollection<BuffDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<EliteDef> eliteDefs = new NamedAssetCollection<EliteDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<UnlockableDef> unlockableDefs = new NamedAssetCollection<UnlockableDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<SurvivorDef> survivorDefs = new NamedAssetCollection<SurvivorDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<ArtifactDef> artifactDefs = new NamedAssetCollection<ArtifactDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<EffectDef> effectDefs = new NamedAssetCollection<EffectDef>(getEffectDefName);
[NotNull]
public NamedAssetCollection<SurfaceDef> surfaceDefs = new NamedAssetCollection<SurfaceDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<NetworkSoundEventDef> networkSoundEventDefs = new NamedAssetCollection<NetworkSoundEventDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<MusicTrackDef> musicTrackDefs = new NamedAssetCollection<MusicTrackDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<GameEndingDef> gameEndingDefs = new NamedAssetCollection<GameEndingDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<EntityStateConfiguration> entityStateConfigurations = new NamedAssetCollection<EntityStateConfiguration>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<ExpansionDef> expansionDefs = new NamedAssetCollection<ExpansionDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<EntitlementDef> entitlementDefs = new NamedAssetCollection<EntitlementDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<MiscPickupDef> miscPickupDefs = new NamedAssetCollection<MiscPickupDef>(getScriptableObjectName);
[NotNull]
public NamedAssetCollection<Type> entityStateTypes = new NamedAssetCollection<Type>(getTypeName);
private object[] assetCollections;
[NotNull]
public string identifier
{
get
{
return _identifier;
}
internal set
{
_identifier = value ?? throw new ArgumentNullException("'identifier' cannot be null.");
}
}
public ContentPack()
{
assetCollections = new object[28]
{
bodyPrefabs, masterPrefabs, projectilePrefabs, gameModePrefabs, networkedObjectPrefabs, skillDefs, skillFamilies, sceneDefs, itemDefs, itemTierDefs,
itemRelationshipProviders, itemRelationshipTypes, equipmentDefs, buffDefs, eliteDefs, unlockableDefs, survivorDefs, artifactDefs, effectDefs, surfaceDefs,
networkSoundEventDefs, musicTrackDefs, gameEndingDefs, entityStateConfigurations, expansionDefs, entitlementDefs, miscPickupDefs, entityStateTypes
};
}
public bool ValueEquals(ContentPack other)
{
return ValueEquals(this, other);
}
public static void Copy([NotNull] ContentPack src, [NotNull] ContentPack dest)
{
src = src ?? throw new ArgumentNullException("src");
dest = dest ?? throw new ArgumentNullException("dest");
dest.identifier = src.identifier;
src.bodyPrefabs.CopyTo(dest.bodyPrefabs);
src.masterPrefabs.CopyTo(dest.masterPrefabs);
src.projectilePrefabs.CopyTo(dest.projectilePrefabs);
src.gameModePrefabs.CopyTo(dest.gameModePrefabs);
src.networkedObjectPrefabs.CopyTo(dest.networkedObjectPrefabs);
src.skillDefs.CopyTo(dest.skillDefs);
src.skillFamilies.CopyTo(dest.skillFamilies);
src.sceneDefs.CopyTo(dest.sceneDefs);
src.itemDefs.CopyTo(dest.itemDefs);
src.itemTierDefs.CopyTo(dest.itemTierDefs);
src.itemRelationshipProviders.CopyTo(dest.itemRelationshipProviders);
src.equipmentDefs.CopyTo(dest.equipmentDefs);
src.buffDefs.CopyTo(dest.buffDefs);
src.eliteDefs.CopyTo(dest.eliteDefs);
src.unlockableDefs.CopyTo(dest.unlockableDefs);
src.survivorDefs.CopyTo(dest.survivorDefs);
src.artifactDefs.CopyTo(dest.artifactDefs);
src.effectDefs.CopyTo(dest.effectDefs);
src.surfaceDefs.CopyTo(dest.surfaceDefs);
src.networkSoundEventDefs.CopyTo(dest.networkSoundEventDefs);
src.musicTrackDefs.CopyTo(dest.musicTrackDefs);
src.gameEndingDefs.CopyTo(dest.gameEndingDefs);
src.entityStateConfigurations.CopyTo(dest.entityStateConfigurations);
src.expansionDefs.CopyTo(dest.expansionDefs);
src.entitlementDefs.CopyTo(dest.entitlementDefs);
src.miscPickupDefs.CopyTo(dest.miscPickupDefs);
src.entityStateTypes.CopyTo(dest.entityStateTypes);
}
public static bool ValueEquals([CanBeNull] ContentPack a, [CanBeNull] ContentPack b)
{
if (a == null != (b == null))
{
return false;
}
if (a == null)
{
return true;
}
if (!a.identifier.Equals(b.identifier, StringComparison.Ordinal))
{
return false;
}
if (a.bodyPrefabs.Equals(b.bodyPrefabs) && a.masterPrefabs.Equals(b.masterPrefabs) && a.projectilePrefabs.Equals(b.projectilePrefabs) && a.gameModePrefabs.Equals(b.gameModePrefabs) && a.networkedObjectPrefabs.Equals(b.networkedObjectPrefabs) && a.skillDefs.Equals(b.skillDefs) && a.skillFamilies.Equals(b.skillFamilies) && a.sceneDefs.Equals(b.sceneDefs) && a.itemDefs.Equals(b.itemDefs) && a.itemTierDefs.Equals(b.itemTierDefs) && a.itemRelationshipProviders.Equals(b.itemRelationshipProviders) && a.equipmentDefs.Equals(b.equipmentDefs) && a.buffDefs.Equals(b.buffDefs) && a.eliteDefs.Equals(b.eliteDefs) && a.unlockableDefs.Equals(b.unlockableDefs) && a.survivorDefs.Equals(b.survivorDefs) && a.artifactDefs.Equals(b.artifactDefs) && a.effectDefs.Equals(b.effectDefs) && a.surfaceDefs.Equals(b.surfaceDefs) && a.networkSoundEventDefs.Equals(b.networkSoundEventDefs) && a.musicTrackDefs.Equals(b.musicTrackDefs) && a.gameEndingDefs.Equals(b.gameEndingDefs) && a.entityStateConfigurations.Equals(b.entityStateConfigurations) && a.entityStateTypes.Equals(b.entityStateTypes) && a.expansionDefs.Equals(b.expansionDefs) && a.entitlementDefs.Equals(b.entitlementDefs))
{
return a.miscPickupDefs.Equals(b.miscPickupDefs);
}
return false;
}
private NamedAssetCollection FindAssetCollection(string collectionName)
{
return collectionName switch
{
"bodyPrefabs" => bodyPrefabs,
"masterPrefabs" => masterPrefabs,
"projectilePrefabs" => projectilePrefabs,
"gameModePrefabs" => gameModePrefabs,
"networkedObjectPrefabs" => networkedObjectPrefabs,
"skillDefs" => skillDefs,
"skillFamilies" => skillFamilies,
"sceneDefs" => sceneDefs,
"itemDefs" => itemDefs,
"itemTierDefs" => itemTierDefs,
"itemRelationshipProviders" => itemRelationshipProviders,
"itemRelationshipTypes" => itemRelationshipTypes,
"equipmentDefs" => equipmentDefs,
"buffDefs" => buffDefs,
"eliteDefs" => eliteDefs,
"unlockableDefs" => unlockableDefs,
"survivorDefs" => survivorDefs,
"artifactDefs" => artifactDefs,
"effectDefs" => effectDefs,
"surfaceDefs" => surfaceDefs,
"networkSoundEventDefs" => networkSoundEventDefs,
"musicTrackDefs" => musicTrackDefs,
"gameEndingDefs" => gameEndingDefs,
"entityStateConfigurations" => entityStateConfigurations,
"expansionDefs" => expansionDefs,
"entitlementDefs" => entitlementDefs,
"miscPickupDefs" => miscPickupDefs,
_ => null,
};
}
public bool FindAsset(string collectionName, string assetName, out object result)
{
NamedAssetCollection namedAssetCollection = FindAssetCollection(collectionName);
if (namedAssetCollection != null)
{
return namedAssetCollection.Find(assetName, out result);
}
result = null;
return false;
}
}