r2mods/ilspy_dump/ror2_csproj/RoR2.Items/WardOnLevelManager.cs

41 lines
1.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2.Items;
public static class WardOnLevelManager
{
private static GameObject wardPrefab;
[SystemInitializer(new Type[] { typeof(ItemCatalog) })]
private static void Init()
{
GlobalEventManager.onCharacterLevelUp += OnCharacterLevelUp;
LegacyResourcesAPI.LoadAsyncCallback("Prefabs/NetworkedObjects/WarbannerWard", delegate(GameObject operationResult)
{
wardPrefab = operationResult;
});
}
private static void OnCharacterLevelUp(CharacterBody characterBody)
{
if (!NetworkServer.active)
{
return;
}
Inventory inventory = characterBody.inventory;
if ((bool)inventory)
{
int itemCount = inventory.GetItemCount(RoR2Content.Items.WardOnLevel);
if (itemCount > 0)
{
GameObject gameObject = UnityEngine.Object.Instantiate(wardPrefab, characterBody.transform.position, Quaternion.identity);
gameObject.GetComponent<TeamFilter>().teamIndex = characterBody.teamComponent.teamIndex;
gameObject.GetComponent<BuffWard>().Networkradius = 8f + 8f * (float)itemCount;
NetworkServer.Spawn(gameObject);
}
}
}
}