r2mods/ilspy_dump/ror2_csproj/RoR2.Mecanim/ClearLayerWeight.cs

36 lines
842 B
C#

using UnityEngine;
namespace RoR2.Mecanim;
public class ClearLayerWeight : StateMachineBehaviour
{
public bool resetOnExit = true;
public string layerName;
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
base.OnStateEnter(animator, stateInfo, layerIndex);
int layerIndex2 = layerIndex;
if (layerName.Length > 0)
{
layerIndex2 = animator.GetLayerIndex(layerName);
}
animator.SetLayerWeight(layerIndex2, 0f);
}
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
base.OnStateExit(animator, stateInfo, layerIndex);
if (resetOnExit)
{
int layerIndex2 = layerIndex;
if (layerName.Length > 0)
{
layerIndex2 = animator.GetLayerIndex(layerName);
}
animator.SetLayerWeight(layerIndex2, 1f);
}
}
}