r2mods/ilspy_dump/ror2_csproj/RoR2.Orbs/GenericDamageOrb.cs

73 lines
1.6 KiB
C#

using UnityEngine;
namespace RoR2.Orbs;
public class GenericDamageOrb : Orb
{
public float speed = 60f;
public float damageValue;
public GameObject attacker;
public TeamIndex teamIndex;
public bool isCrit;
public float scale;
public ProcChainMask procChainMask;
public float procCoefficient = 0.2f;
public DamageColorIndex damageColorIndex;
public DamageTypeCombo damageType;
public override void Begin()
{
base.duration = base.distanceToTarget / speed;
if ((bool)GetOrbEffect())
{
EffectData effectData = new EffectData
{
scale = scale,
origin = origin,
genericFloat = base.duration
};
effectData.SetHurtBoxReference(target);
EffectManager.SpawnEffect(GetOrbEffect(), effectData, transmit: true);
}
}
protected virtual GameObject GetOrbEffect()
{
return null;
}
public override void OnArrival()
{
if ((bool)target)
{
HealthComponent healthComponent = target.healthComponent;
if ((bool)healthComponent)
{
DamageInfo damageInfo = new DamageInfo();
damageInfo.damage = damageValue;
damageInfo.attacker = attacker;
damageInfo.inflictor = null;
damageInfo.force = Vector3.zero;
damageInfo.crit = isCrit;
damageInfo.procChainMask = procChainMask;
damageInfo.procCoefficient = procCoefficient;
damageInfo.position = target.transform.position;
damageInfo.damageColorIndex = damageColorIndex;
damageInfo.damageType = damageType;
healthComponent.TakeDamage(damageInfo);
GlobalEventManager.instance.OnHitEnemy(damageInfo, healthComponent.gameObject);
GlobalEventManager.instance.OnHitAll(damageInfo, healthComponent.gameObject);
}
}
}
}