r2mods/ilspy_dump/ror2_csproj/RoR2.Projectile/ProjectileFireEffects.cs

38 lines
884 B
C#

using UnityEngine;
namespace RoR2.Projectile;
public class ProjectileFireEffects : MonoBehaviour
{
public float duration = 5f;
public int count = 5;
public GameObject effectPrefab;
public Vector3 randomOffset;
private float timer;
private float nextSpawnTimer;
private void Update()
{
timer += Time.deltaTime;
nextSpawnTimer += Time.deltaTime;
if (timer >= duration)
{
Object.Destroy(base.gameObject);
}
if (nextSpawnTimer >= duration / (float)count)
{
nextSpawnTimer -= duration / (float)count;
if ((bool)effectPrefab)
{
Vector3 vector = new Vector3(Random.Range(0f - randomOffset.x, randomOffset.x), Random.Range(0f - randomOffset.y, randomOffset.y), Random.Range(0f - randomOffset.z, randomOffset.z));
EffectManager.SimpleImpactEffect(effectPrefab, base.transform.position + vector, Vector3.forward, transmit: true);
}
}
}
}