r2mods/ilspy_dump/ror2_csproj/RoR2.Projectile/ProjectileSpawnMaster.cs

84 lines
2.6 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2.Projectile;
[RequireComponent(typeof(ProjectileController))]
public class ProjectileSpawnMaster : MonoBehaviour, IProjectileImpactBehavior
{
[SerializeField]
private float maxLifetime = 10f;
[SerializeField]
private CharacterSpawnCard spawnCard;
[SerializeField]
public DeployableSlot deployableSlot = DeployableSlot.None;
private float stopwatch;
private bool isAlive = true;
public void OnProjectileImpact(ProjectileImpactInfo impactInfo)
{
if (isAlive)
{
SpawnMaster();
isAlive = false;
}
}
protected void FixedUpdate()
{
stopwatch += Time.fixedDeltaTime;
if (NetworkServer.active && (!isAlive || stopwatch > maxLifetime))
{
UnityEngine.Object.Destroy(base.gameObject);
}
}
public void SpawnMaster()
{
ProjectileController component = GetComponent<ProjectileController>();
if (!component || !component.owner)
{
return;
}
CharacterBody component2 = component.owner.GetComponent<CharacterBody>();
if (!component2 || !component2.master || !spawnCard)
{
return;
}
CharacterMaster characterMaster = component2.master;
if (!characterMaster || (deployableSlot != DeployableSlot.None && characterMaster.IsDeployableLimited(deployableSlot)))
{
return;
}
Transform spawnOnTarget = base.transform;
DirectorPlacementRule directorPlacementRule = new DirectorPlacementRule
{
spawnOnTarget = spawnOnTarget,
placementMode = DirectorPlacementRule.PlacementMode.Direct
};
DirectorCore.GetMonsterSpawnDistance(DirectorCore.MonsterSpawnDistance.Close, out directorPlacementRule.minDistance, out directorPlacementRule.maxDistance);
DirectorSpawnRequest directorSpawnRequest = new DirectorSpawnRequest(spawnCard, directorPlacementRule, new Xoroshiro128Plus(Run.instance.seed + (ulong)Run.instance.fixedTime));
directorSpawnRequest.teamIndexOverride = characterMaster.teamIndex;
directorSpawnRequest.ignoreTeamMemberLimit = false;
directorSpawnRequest.summonerBodyObject = component.owner;
if (deployableSlot != DeployableSlot.None)
{
directorSpawnRequest.onSpawnedServer = (Action<SpawnCard.SpawnResult>)Delegate.Combine(directorSpawnRequest.onSpawnedServer, (Action<SpawnCard.SpawnResult>)delegate(SpawnCard.SpawnResult result)
{
if (result.success && (bool)result.spawnedInstance)
{
result.spawnedInstance.GetComponent<CharacterMaster>();
Deployable deployable = result.spawnedInstance.AddComponent<Deployable>();
characterMaster.AddDeployable(deployable, deployableSlot);
}
});
}
DirectorCore.instance.TrySpawnObject(directorSpawnRequest);
}
}