r2mods/ilspy_dump/ror2_csproj/RoR2.RemoteGameBrowser/EOSLobbyRemoteGameProvider.cs

209 lines
6.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Epic.OnlineServices;
using Epic.OnlineServices.Lobby;
using HG;
using RoR2.Networking;
namespace RoR2.RemoteGameBrowser;
public class EOSLobbyRemoteGameProvider : BaseAsyncRemoteGameProvider
{
private readonly List<LobbyDetails> lobbyList = new List<LobbyDetails>();
private int waitingForLobbyCount;
private static readonly char[] tagsSeparator = new char[1] { ',' };
private EOSLobbyManager.Filter BuildFilter()
{
EOSLobbyManager.Filter filter = new EOSLobbyManager.Filter();
if (!searchFilters.allowMismatchedMods)
{
AttributeData attributeData = default(AttributeData);
attributeData.Key = "_mh";
attributeData.Value = NetworkModCompatibilityHelper.networkModHash;
AttributeData item = attributeData;
filter.SearchData.Add(item);
}
return filter;
}
public override bool RequestRefresh()
{
EOSLobbyManager.Filter filter = BuildFilter();
bool num = (PlatformSystems.lobbyManager as EOSLobbyManager).RequestLobbyList(this, filter, OnLobbyListReceived);
if (num)
{
waitingForLobbyCount++;
}
return num;
}
private void OnLobbyListReceived(List<LobbyDetails> lobbies)
{
if (base.disposed)
{
return;
}
waitingForLobbyCount--;
lock (lobbyList)
{
lobbyList.Clear();
lobbyList.AddRange(lobbies);
SetDirty();
}
}
protected override Task<RemoteGameInfo[]> CreateTask(CancellationToken cancellationToken)
{
LobbyDetails[] lobbies;
lock (lobbyList)
{
lobbies = lobbyList.ToArray();
}
return new Task<RemoteGameInfo[]>(delegate
{
RemoteGameInfo[] array = new RemoteGameInfo[lobbies.Length];
for (int i = 0; i < lobbies.Length; i++)
{
CreateRemoteGameInfo(lobbies[i], out array[i]);
}
return array;
}, cancellationToken);
}
private static void CreateRemoteGameInfo(LobbyDetails lobby, out RemoteGameInfo result)
{
result = default(RemoteGameInfo);
LobbyDetailsCopyInfoOptions options = default(LobbyDetailsCopyInfoOptions);
if (lobby.CopyInfo(ref options, out var outLobbyDetailsInfo) == Result.Success)
{
result.name = outLobbyDetailsInfo.Value.LobbyOwnerUserId.ToString();
result.lobbyName = outLobbyDetailsInfo.Value.LobbyId;
result.lobbyIdStr = outLobbyDetailsInfo.Value.LobbyId;
string lobbyStringValue = EOSLobbyManager.GetLobbyStringValue(lobby, "_map");
result.serverIdStr = EOSLobbyManager.GetLobbyStringValue(lobby, "server_id");
result.serverAddress = GetAddressPortPair("server_address");
result.serverName = EOSLobbyManager.GetLobbyStringValue(lobby, "_svnm");
result.lobbyPlayerCount = GetInt("player_count", 1, int.MaxValue) ?? 1;
result.lobbyMaxPlayers = GetInt("total_max_players", 1, int.MaxValue) ?? 1;
result.serverPlayerCount = GetInt("_svplc", 0, int.MaxValue);
result.serverMaxPlayers = GetInt("_svmpl", 0, int.MaxValue);
result.inGame = result.IsServerIdValid() || result.serverAddress.HasValue;
result.currentSceneName = lobbyStringValue;
if (lobbyStringValue != null)
{
result.currentSceneIndex = SceneCatalog.GetSceneDefFromSceneName(lobbyStringValue)?.sceneDefIndex;
}
result.requestRefreshImplementation = RemoteGameInfoRequestRefresh;
result.getPlayersImplementation = RemoteGameInfoGetPlayers;
result.getRuleBookImplementation = RemoteGameInfoGetRuleBook;
result.userData = lobby;
result.hasPassword = GetBool("_pw");
result.gameModeName = EOSLobbyManager.GetLobbyStringValue(lobby, "_svgm");
result.buildId = EOSLobbyManager.GetLobbyStringValue(lobby, "build_id") ?? "UNKNOWN";
result.modHash = EOSLobbyManager.GetLobbyStringValue(lobby, "_mh") ?? "UNKNOWN";
result.SetTags(GetTags("_svtags"));
result.CalcExtraFields();
}
AddressPortPair? GetAddressPortPair(string key)
{
if (!AddressPortPair.TryParse(EOSLobbyManager.GetLobbyStringValue(lobby, key), out var addressPortPair))
{
return null;
}
return addressPortPair;
}
bool? GetBool(string key)
{
return GetInt(key, int.MinValue, int.MaxValue) > 0;
}
int? GetInt(string key, int min, int max)
{
if (int.TryParse(EOSLobbyManager.GetLobbyStringValue(lobby, key), out var result2) && min <= result2 && result2 <= max)
{
return result2;
}
return null;
}
string[] GetTags(string key)
{
return EOSLobbyManager.GetLobbyStringValue(lobby, key)?.Split(tagsSeparator, StringSplitOptions.None);
}
}
private static void RemoteGameInfoRequestRefresh(in RemoteGameInfo remoteGameInfo, RemoteGameInfo.RequestRefreshSuccessCallback successCallback, Action failureCallback, bool fetchDetails)
{
if (remoteGameInfo.userData is LobbyDetails)
{
CreateRemoteGameInfo(remoteGameInfo.userData as LobbyDetails, out var result);
successCallback?.Invoke(in result);
}
}
private static bool RemoteGameInfoGetRuleBook(in RemoteGameInfo remoteGameInfo, RuleBook dest)
{
if (remoteGameInfo.userData is LobbyDetails lobbyDetails)
{
KeyValueUnsplitter keyValueUnsplitter = new KeyValueUnsplitter("rulebook");
List<KeyValuePair<string, string>> list = CollectionPool<KeyValuePair<string, string>, List<KeyValuePair<string, string>>>.RentCollection();
try
{
LobbyDetailsGetAttributeCountOptions options = default(LobbyDetailsGetAttributeCountOptions);
uint num = 0u;
for (uint attributeCount = lobbyDetails.GetAttributeCount(ref options); num < attributeCount; num++)
{
LobbyDetailsCopyAttributeByIndexOptions lobbyDetailsCopyAttributeByIndexOptions = default(LobbyDetailsCopyAttributeByIndexOptions);
lobbyDetailsCopyAttributeByIndexOptions.AttrIndex = num;
LobbyDetailsCopyAttributeByIndexOptions options2 = lobbyDetailsCopyAttributeByIndexOptions;
if (lobbyDetails.CopyAttributeByIndex(ref options2, out var outAttribute) == Result.Success)
{
AttributeData value = outAttribute.Value.Data.Value;
list.Add(new KeyValuePair<string, string>(value.Key.ToString().ToLower(), value.Value.AsUtf8.ToString().ToLower()));
}
}
string value2 = keyValueUnsplitter.GetValue(list);
if (!string.IsNullOrEmpty(value2))
{
RuleBook.ReadBase64(value2, dest);
return true;
}
}
finally
{
list = CollectionPool<KeyValuePair<string, string>, List<KeyValuePair<string, string>>>.ReturnCollection(list);
}
}
return false;
}
private static void RemoteGameInfoGetPlayers(in RemoteGameInfo remoteGameInfo, List<RemotePlayerInfo> output)
{
if (remoteGameInfo.userData is LobbyDetails lobbyDetails)
{
LobbyDetailsGetMemberCountOptions options = default(LobbyDetailsGetMemberCountOptions);
uint memberCount = lobbyDetails.GetMemberCount(ref options);
for (uint num = 0u; num < memberCount; num++)
{
output.Add(new RemotePlayerInfo
{
id = 0uL,
name = "???"
});
}
}
}
public override bool IsBusy()
{
if (!base.IsBusy())
{
return waitingForLobbyCount > 0;
}
return true;
}
}