r2mods/ilspy_dump/ror2_csproj/RoR2/AurelioniteHeartController.cs

159 lines
2.8 KiB
C#

using System.Runtime.InteropServices;
using EntityStates.AurelioniteHeart;
using RoR2.Networking;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public sealed class AurelioniteHeartController : NetworkBehaviour, IInteractable, IDisplayNameProvider
{
public string displayNameToken = "AURELIONITE_HEART_NAME";
public string contextToken;
public uint expReward;
[SerializeField]
private EntityStateMachine entityStateMachine;
public Animator heartAnimator;
[SyncVar]
[HideInInspector]
public bool activated;
public GameObject rebirthShrine;
public bool shouldProximityHighlight = true;
public bool Networkactivated
{
get
{
return activated;
}
[param: In]
set
{
SetSyncVar(value, ref activated, 1u);
}
}
private void Start()
{
if ((bool)Run.instance)
{
expReward = (uint)((float)expReward * Run.instance.difficultyCoefficient);
}
}
public void OnInteractionBegin(Interactor activator)
{
if (!activated)
{
Networkactivated = true;
if ((bool)entityStateMachine)
{
entityStateMachine.SetNextState(new AurelioniteHeartActivationState());
}
ExperienceManager.instance.AwardExperience(base.transform.position, activator.GetComponent<CharacterBody>(), expReward);
}
}
public string GetContextString(Interactor activator)
{
return Language.GetString(contextToken);
}
public override int GetNetworkChannel()
{
return QosChannelIndex.defaultReliable.intVal;
}
public Interactability GetInteractability(Interactor activator)
{
if (activated)
{
return Interactability.Disabled;
}
return Interactability.Available;
}
public string GetDisplayName()
{
return Language.GetString(displayNameToken);
}
public bool ShouldIgnoreSpherecastForInteractibility(Interactor activator)
{
return false;
}
public void OnEnable()
{
InstanceTracker.Add(this);
}
public void OnDisable()
{
InstanceTracker.Remove(this);
}
public bool ShouldShowOnScanner()
{
return !activated;
}
public bool ShouldProximityHighlight()
{
return shouldProximityHighlight;
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
writer.Write(activated);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(activated);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
activated = reader.ReadBoolean();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
activated = reader.ReadBoolean();
}
}
public override void PreStartClient()
{
}
}