r2mods/ilspy_dump/ror2_csproj/RoR2/BlueprintTerminal.cs

222 lines
5.4 KiB
C#

using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class BlueprintTerminal : NetworkBehaviour
{
[Serializable]
public struct UnlockableOption
{
[Obsolete("'unlockableName' will be discontinued. Use 'unlockableDef' instead.", false)]
[Tooltip("'unlockableName' will be discontinued. Use 'unlockableDef' instead.")]
public string unlockableName;
public UnlockableDef unlockableDef;
public int cost;
public float weight;
public UnlockableDef GetResolvedUnlockableDef()
{
string text = unlockableName;
if (!unlockableDef && !string.IsNullOrEmpty(text))
{
unlockableDef = UnlockableCatalog.GetUnlockableDef(text);
}
return unlockableDef;
}
}
[SyncVar(hook = "SetHasBeenPurchased")]
private bool hasBeenPurchased;
public Transform displayBaseTransform;
[Tooltip("The unlockables to grant")]
public UnlockableOption[] unlockableOptions;
private int unlockableChoice;
public string unlockSoundString;
public float idealDisplayVolume = 1.5f;
public GameObject unlockEffect;
private GameObject displayInstance;
public bool NetworkhasBeenPurchased
{
get
{
return hasBeenPurchased;
}
[param: In]
set
{
if (NetworkServer.localClientActive && !base.syncVarHookGuard)
{
base.syncVarHookGuard = true;
SetHasBeenPurchased(value);
base.syncVarHookGuard = false;
}
SetSyncVar(value, ref hasBeenPurchased, 1u);
}
}
private void SetHasBeenPurchased(bool newHasBeenPurchased)
{
if (hasBeenPurchased != newHasBeenPurchased)
{
NetworkhasBeenPurchased = newHasBeenPurchased;
Rebuild();
}
}
public void Start()
{
if (NetworkServer.active)
{
RollChoice();
}
if (NetworkClient.active)
{
Rebuild();
}
}
private void RollChoice()
{
WeightedSelection<int> weightedSelection = new WeightedSelection<int>();
for (int i = 0; i < unlockableOptions.Length; i++)
{
weightedSelection.AddChoice(i, unlockableOptions[i].weight);
}
unlockableChoice = weightedSelection.Evaluate(UnityEngine.Random.value);
Rebuild();
}
private void Rebuild()
{
UnlockableOption unlockableOption = unlockableOptions[unlockableChoice];
if ((bool)displayInstance)
{
UnityEngine.Object.Destroy(displayInstance);
}
displayBaseTransform.gameObject.SetActive(!hasBeenPurchased);
if (!hasBeenPurchased && (bool)displayBaseTransform)
{
UnlockableDef resolvedUnlockableDef = unlockableOption.GetResolvedUnlockableDef();
if ((bool)resolvedUnlockableDef)
{
GameObject displayModelPrefab = resolvedUnlockableDef.displayModelPrefab;
if ((bool)displayModelPrefab)
{
displayInstance = UnityEngine.Object.Instantiate(displayModelPrefab, displayBaseTransform.position, displayBaseTransform.transform.rotation, displayBaseTransform);
Renderer componentInChildren = displayInstance.GetComponentInChildren<Renderer>();
float num = 1f;
if ((bool)componentInChildren)
{
displayInstance.transform.rotation = Quaternion.identity;
Vector3 size = componentInChildren.bounds.size;
float f = size.x * size.y * size.z;
num *= Mathf.Pow(idealDisplayVolume, 1f / 3f) / Mathf.Pow(f, 1f / 3f);
}
displayInstance.transform.localScale = new Vector3(num, num, num);
}
}
}
PurchaseInteraction component = GetComponent<PurchaseInteraction>();
if ((bool)component)
{
component.Networkcost = unlockableOption.cost;
}
}
[Server]
public void GrantUnlock(Interactor interactor)
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.BlueprintTerminal::GrantUnlock(RoR2.Interactor)' called on client");
return;
}
SetHasBeenPurchased(newHasBeenPurchased: true);
UnlockableOption unlockableOption = unlockableOptions[unlockableChoice];
UnlockableDef resolvedUnlockableDef = unlockableOption.GetResolvedUnlockableDef();
EffectManager.SpawnEffect(unlockEffect, new EffectData
{
origin = base.transform.position
}, transmit: true);
if ((bool)Run.instance)
{
Util.PlaySound(unlockSoundString, interactor.gameObject);
CharacterBody component = interactor.GetComponent<CharacterBody>();
Run.instance.GrantUnlockToSinglePlayer(resolvedUnlockableDef, component);
string pickupToken = "???";
if (resolvedUnlockableDef != null)
{
pickupToken = resolvedUnlockableDef.nameToken;
}
Chat.SendBroadcastChat(new Chat.PlayerPickupChatMessage
{
subjectAsCharacterBody = component,
baseToken = "PLAYER_PICKUP",
pickupToken = pickupToken,
pickupColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.Unlockable),
pickupQuantity = 1u
});
}
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
writer.Write(hasBeenPurchased);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(hasBeenPurchased);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
hasBeenPurchased = reader.ReadBoolean();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
SetHasBeenPurchased(reader.ReadBoolean());
}
}
public override void PreStartClient()
{
}
}