r2mods/ilspy_dump/ror2_csproj/RoR2/CharacterSelectBarControlle...

280 lines
7.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using HG;
using RoR2.UI;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace RoR2;
[RequireComponent(typeof(MPEventSystemLocator))]
public class CharacterSelectBarController : MonoBehaviour
{
public struct SurvivorPickInfo
{
public LocalUser localUser;
public SurvivorDef pickedSurvivor;
}
[Serializable]
public class SurvivorPickInfoUnityEvent : UnityEvent<SurvivorPickInfo>
{
}
[Header("Prefabs")]
public GameObject choiceButtonPrefab;
public GameObject fillButtonPrefab;
[ShowFieldObsolete]
[Obsolete("No longer used.", false)]
public GameObject WIPButtonPrefab;
[Header("Required References")]
[FormerlySerializedAs("gridLayoutGroup")]
public GridLayoutGroup iconContainerGrid;
[Header("Events")]
public SurvivorPickInfoUnityEvent onSurvivorPicked;
public MPEventSystemLocator eventSystemLocator;
private UIElementAllocator<SurvivorIconController> survivorIconControllers;
private UIElementAllocator<RectTransform> fillerIcons;
private LocalUser currentLocalUser;
[Obsolete("Use iconContainerGrid instead", false)]
public ref GridLayoutGroup gridLayoutGroup => ref iconContainerGrid;
public SurvivorIconController pickedIcon { get; private set; }
private bool isEclipseRun
{
get
{
if ((bool)PreGameController.instance)
{
return PreGameController.instance.gameModeIndex == GameModeCatalog.FindGameModeIndex("EclipseRun");
}
return false;
}
}
private void Awake()
{
eventSystemLocator = GetComponent<MPEventSystemLocator>();
survivorIconControllers = new UIElementAllocator<SurvivorIconController>((RectTransform)iconContainerGrid.transform, choiceButtonPrefab);
survivorIconControllers.onCreateElement = OnCreateSurvivorIcon;
fillerIcons = new UIElementAllocator<RectTransform>((RectTransform)iconContainerGrid.transform, fillButtonPrefab);
}
private void LateUpdate()
{
EnforceValidChoice();
}
private void OnEnable()
{
eventSystemLocator.onEventSystemDiscovered += OnEventSystemDiscovered;
if ((bool)eventSystemLocator.eventSystem)
{
OnEventSystemDiscovered(eventSystemLocator.eventSystem);
}
}
private void OnDisable()
{
eventSystemLocator.onEventSystemDiscovered -= OnEventSystemDiscovered;
}
public void ApplyPickToPickerSurvivorPreference(SurvivorPickInfo survivorPickInfo)
{
if (survivorPickInfo.localUser != null)
{
survivorPickInfo.localUser.userProfile.SetSurvivorPreference(survivorPickInfo.pickedSurvivor);
}
}
public void ApplyPickToEclipseSurvivorPreference(SurvivorPickInfo survivorPickInfo)
{
}
private void OnEventSystemDiscovered(MPEventSystem eventSystem)
{
currentLocalUser = eventSystem.localUser;
Build();
SurvivorDef localUserExistingSurvivorPreference = GetLocalUserExistingSurvivorPreference();
PickIconBySurvivorDef(localUserExistingSurvivorPreference);
}
private void OnCreateSurvivorIcon(int index, SurvivorIconController survivorIconController)
{
survivorIconController.characterSelectBarController = this;
survivorIconController.hgButton.onClick.AddListener(delegate
{
PickIcon(survivorIconController);
});
}
private int FindIconIndexForSurvivorDef(SurvivorDef survivorDef)
{
ReadOnlyCollection<SurvivorIconController> elements = survivorIconControllers.elements;
for (int i = 0; i < elements.Count; i++)
{
if ((object)elements[i].survivorDef == survivorDef)
{
return i;
}
}
return -1;
}
private int FindIconIndex(SurvivorIconController survivorIconController)
{
ReadOnlyCollection<SurvivorIconController> elements = survivorIconControllers.elements;
for (int i = 0; i < elements.Count; i++)
{
if ((object)elements[i] == survivorIconController)
{
return i;
}
}
return -1;
}
private void PickIconBySurvivorDef(SurvivorDef survivorDef)
{
int num = FindIconIndexForSurvivorDef(survivorDef);
if (num >= 0)
{
PickIcon(survivorIconControllers.elements[num]);
}
}
private void PickIcon(SurvivorIconController newPickedIcon)
{
if ((object)pickedIcon != newPickedIcon)
{
pickedIcon = newPickedIcon;
onSurvivorPicked?.Invoke(new SurvivorPickInfo
{
localUser = currentLocalUser,
pickedSurvivor = newPickedIcon.survivorDef
});
Util.PlaySound("Kill_SelectScreen", base.gameObject);
}
}
private bool ShouldDisplaySurvivor(SurvivorDef survivorDef)
{
if ((bool)survivorDef && !survivorDef.hidden)
{
return survivorDef.CheckUserHasRequiredEntitlement(currentLocalUser);
}
return false;
}
private SurvivorDef GetLocalUserExistingSurvivorPreference()
{
return currentLocalUser?.userProfile.GetSurvivorPreference();
}
public void Build()
{
List<SurvivorDef> list = new List<SurvivorDef>();
foreach (SurvivorDef orderedSurvivorDef in SurvivorCatalog.orderedSurvivorDefs)
{
if (ShouldDisplaySurvivor(orderedSurvivorDef))
{
list.Add(orderedSurvivorDef);
}
}
int count = list.Count;
int desiredCount = Math.Max(CalcGridCellCount(count, iconContainerGrid.constraintCount) - count, 0);
survivorIconControllers.AllocateElements(count);
fillerIcons.AllocateElements(desiredCount);
fillerIcons.MoveElementsToContainerEnd();
ReadOnlyCollection<SurvivorIconController> elements = survivorIconControllers.elements;
for (int i = 0; i < count; i++)
{
SurvivorDef survivorDef = list[i];
SurvivorIconController survivorIconController = elements[i];
survivorIconController.survivorDef = survivorDef;
survivorIconController.hgButton.defaultFallbackButton = i == 0;
if (count > 1)
{
int num = 0;
int num2 = 0;
if (i == 0)
{
num = count - 1;
num2 = i + 1;
}
else if (i == count - 1)
{
num = i - 1;
num2 = 0;
}
else
{
num = i - 1;
num2 = i + 1;
}
UnityEngine.UI.Navigation navigation = survivorIconController.hgButton.navigation;
navigation.mode = UnityEngine.UI.Navigation.Mode.Explicit;
navigation.selectOnLeft = elements[num].hgButton;
navigation.selectOnRight = elements[num2].hgButton;
if (i - iconContainerGrid.constraintCount >= 0)
{
navigation.selectOnUp = elements[i - iconContainerGrid.constraintCount].hgButton;
}
if (i + iconContainerGrid.constraintCount < count)
{
navigation.selectOnDown = elements[i + iconContainerGrid.constraintCount].hgButton;
}
survivorIconController.hgButton.navigation = navigation;
}
}
}
private static int CalcGridCellCount(int elementCount, int gridFixedDimensionLength)
{
return (int)Mathf.Ceil((float)elementCount / (float)gridFixedDimensionLength) * gridFixedDimensionLength;
}
private void EnforceValidChoice()
{
int num = FindIconIndex(pickedIcon);
if ((bool)pickedIcon && pickedIcon.survivorIsAvailable)
{
return;
}
int num2 = -1;
ReadOnlyCollection<SurvivorIconController> elements = survivorIconControllers.elements;
while (num2 < elements.Count)
{
int num3 = num + num2;
if (0 <= num3 && num3 < elements.Count)
{
SurvivorIconController survivorIconController = elements[num3];
if (survivorIconController.survivorIsAvailable)
{
PickIcon(survivorIconController);
break;
}
}
if (num2 >= 0)
{
num2++;
}
num2 = -num2;
}
}
}