r2mods/ilspy_dump/ror2_csproj/RoR2/EliteDef.cs

45 lines
1.1 KiB
C#

using UnityEngine;
namespace RoR2;
[CreateAssetMenu(menuName = "RoR2/EliteDef")]
public class EliteDef : ScriptableObject
{
public string modifierToken;
public EquipmentDef eliteEquipmentDef;
public Color32 color;
public int shaderEliteRampIndex = -1;
public float healthBoostCoefficient = 1f;
public float damageBoostCoefficient = 1f;
public EliteIndex eliteIndex { get; set; } = EliteIndex.None;
public bool IsAvailable()
{
if ((bool)eliteEquipmentDef)
{
if ((bool)Run.instance)
{
return !Run.instance.IsEquipmentExpansionLocked(eliteEquipmentDef.equipmentIndex);
}
return false;
}
return true;
}
[ConCommand(commandName = "elites_migrate", flags = ConVarFlags.None, helpText = "Generates EliteDef assets from the existing catalog entries.")]
private static void CCElitesMigrate(ConCommandArgs args)
{
for (EliteIndex eliteIndex = (EliteIndex)0; (int)eliteIndex < EliteCatalog.eliteList.Count; eliteIndex++)
{
EditorUtil.CopyToScriptableObject<EliteDef, EliteDef>(EliteCatalog.GetEliteDef(eliteIndex), "Assets/RoR2/Resources/EliteDefs/");
}
}
}