r2mods/ilspy_dump/ror2_csproj/RoR2/EngineConVars.cs

96 lines
2.6 KiB
C#

using RoR2.ConVar;
using UnityEngine;
namespace RoR2;
public static class EngineConVars
{
private class SyncPhysicsConVar : BaseConVar
{
public static SyncPhysicsConVar instance = new SyncPhysicsConVar("sync_physics", ConVarFlags.None, "0", "Enable/disables Physics 'autosyncing' between moves.");
private SyncPhysicsConVar(string name, ConVarFlags flags, string defaultValue, string helpText)
: base(name, flags, defaultValue, helpText)
{
}
public override void SetString(string newValue)
{
Physics.autoSyncTransforms = BaseConVar.ParseBoolInvariant(newValue);
}
public override string GetString()
{
if (!Physics.autoSyncTransforms)
{
return "0";
}
return "1";
}
}
private class AutoSimulatePhysicsConVar : BaseConVar
{
public static AutoSimulatePhysicsConVar instance = new AutoSimulatePhysicsConVar("auto_simulate_physics", ConVarFlags.None, "1", "Enable/disables Physics autosimulate.");
private AutoSimulatePhysicsConVar(string name, ConVarFlags flags, string defaultValue, string helpText)
: base(name, flags, defaultValue, helpText)
{
}
public override void SetString(string newValue)
{
Physics.autoSimulation = BaseConVar.ParseBoolInvariant(newValue);
}
public override string GetString()
{
if (!Physics.autoSimulation)
{
return "0";
}
return "1";
}
}
private class TimeScaleConVar : BaseConVar
{
private static readonly TimeScaleConVar instance = new TimeScaleConVar("timescale", ConVarFlags.ExecuteOnServer | ConVarFlags.Cheat | ConVarFlags.Engine, null, "The timescale of the game.");
public TimeScaleConVar(string name, ConVarFlags flags, string defaultValue, string helpText)
: base(name, flags, defaultValue, helpText)
{
}
public override void SetString(string newValue)
{
Time.timeScale = BaseConVar.ParseFloatInvariant(newValue);
}
public override string GetString()
{
return TextSerialization.ToStringInvariant(Time.timeScale);
}
}
private class TimeStepConVar : BaseConVar
{
private static readonly TimeStepConVar instance = new TimeStepConVar("timestep", ConVarFlags.ExecuteOnServer | ConVarFlags.Cheat | ConVarFlags.Engine, null, "The timestep of the game.");
public TimeStepConVar(string name, ConVarFlags flags, string defaultValue, string helpText)
: base(name, flags, defaultValue, helpText)
{
}
public override void SetString(string newValue)
{
Time.fixedDeltaTime = BaseConVar.ParseFloatInvariant(newValue);
}
public override string GetString()
{
return TextSerialization.ToStringInvariant(Time.fixedDeltaTime);
}
}
}