r2mods/ilspy_dump/ror2_csproj/RoR2/EventFunctions.cs

113 lines
2.2 KiB
C#

using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class EventFunctions : MonoBehaviour
{
public void DestroySelf()
{
Object.Destroy(base.gameObject);
}
public void DestroyGameObject(GameObject obj)
{
Object.Destroy(obj);
}
public void UnparentTransform(Transform transform)
{
if ((bool)transform)
{
transform.SetParent(null);
}
}
public void ToggleGameObjectActive(GameObject obj)
{
obj.SetActive(!obj.activeSelf);
}
public void CreateLocalEffect(GameObject effectObj)
{
EffectData effectData = new EffectData();
effectData.origin = base.transform.position;
EffectManager.SpawnEffect(effectObj, effectData, transmit: false);
}
public void CreateNetworkedEffect(GameObject effectObj)
{
EffectData effectData = new EffectData();
effectData.origin = base.transform.position;
EffectManager.SpawnEffect(effectObj, effectData, transmit: true);
}
public void OpenURL(string url)
{
Application.OpenURL(url);
}
public void PlaySound(string soundString)
{
Util.PlaySound(soundString, base.gameObject);
}
public void PlayUISound(string soundString)
{
Util.PlaySound(soundString, RoR2Application.instance.gameObject);
}
public void PlayNetworkedUISound(NetworkSoundEventDef nseDef)
{
if ((bool)nseDef)
{
EffectManager.SimpleSoundEffect(nseDef.index, Vector3.zero, transmit: true);
}
}
public void RunSetFlag(string flagName)
{
if (NetworkServer.active)
{
Run.instance?.SetEventFlag(flagName);
}
}
public void RunResetFlag(string flagName)
{
if (NetworkServer.active)
{
Run.instance?.ResetEventFlag(flagName);
}
}
public void DisableAllChildren()
{
for (int num = base.transform.childCount - 1; num >= 0; num--)
{
base.transform.GetChild(num).gameObject.SetActive(value: false);
}
}
public void DisableAllChildrenExcept(GameObject objectToEnable)
{
for (int num = base.transform.childCount - 1; num >= 0; num--)
{
GameObject gameObject = base.transform.GetChild(num).gameObject;
if (!(gameObject == objectToEnable))
{
gameObject.SetActive(value: false);
}
}
objectToEnable.SetActive(value: true);
}
public void BeginEnding(GameEndingDef gameEndingDef)
{
if (NetworkServer.active)
{
Run.instance.BeginGameOver(gameEndingDef);
}
}
}