r2mods/ilspy_dump/ror2_csproj/RoR2/GameEndingDef.cs

71 lines
1.2 KiB
C#

using System;
using EntityStates;
using UnityEngine;
namespace RoR2;
[CreateAssetMenu(menuName = "RoR2/GameEndingDef")]
public class GameEndingDef : ScriptableObject
{
public string endingTextToken;
public Color backgroundColor;
public Color foregroundColor;
public Sprite icon;
public Material material;
[Tooltip("The body prefab to use as the killer when this ending is triggered while players are still alive.")]
public GameObject defaultKillerOverride;
public bool isWin;
public bool showCredits;
public SerializableEntityStateType gameOverControllerState;
public uint lunarCoinReward;
private string _cachedName;
public GameEndingIndex gameEndingIndex { get; set; }
[Obsolete(".name should not be used. Use .cachedName instead. If retrieving the value from the engine is absolutely necessary, cast to ScriptableObject first.", true)]
public new string name
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public string cachedName
{
get
{
return _cachedName;
}
set
{
base.name = value;
_cachedName = value;
}
}
private void Awake()
{
_cachedName = base.name;
}
private void OnValidate()
{
_cachedName = base.name;
}
}