r2mods/ilspy_dump/ror2_csproj/RoR2/HealingFollowerController.cs

257 lines
5.6 KiB
C#

using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class HealingFollowerController : NetworkBehaviour
{
public float fractionHealthHealing = 0.01f;
public float fractionHealthBurst = 0.05f;
public float healingInterval = 1f;
public float rotationAngularVelocity;
public float acceleration = 20f;
public float damping = 0.1f;
public bool enableSpringMotion;
[SyncVar]
public GameObject ownerBodyObject;
[SyncVar]
public GameObject targetBodyObject;
public GameObject indicator;
private GameObject cachedTargetBodyObject;
private HealthComponent cachedTargetHealthComponent;
private float healingTimer;
private Vector3 velocity;
private NetworkInstanceId ___ownerBodyObjectNetId;
private NetworkInstanceId ___targetBodyObjectNetId;
public GameObject NetworkownerBodyObject
{
get
{
return ownerBodyObject;
}
[param: In]
set
{
SetSyncVarGameObject(value, ref ownerBodyObject, 1u, ref ___ownerBodyObjectNetId);
}
}
public GameObject NetworktargetBodyObject
{
get
{
return targetBodyObject;
}
[param: In]
set
{
SetSyncVarGameObject(value, ref targetBodyObject, 2u, ref ___targetBodyObjectNetId);
}
}
private void FixedUpdate()
{
if (cachedTargetBodyObject != targetBodyObject)
{
cachedTargetBodyObject = targetBodyObject;
OnTargetChanged();
}
if (NetworkServer.active)
{
FixedUpdateServer();
}
}
[Server]
public void AssignNewTarget(GameObject target)
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.HealingFollowerController::AssignNewTarget(UnityEngine.GameObject)' called on client");
return;
}
NetworktargetBodyObject = (target ? target : ownerBodyObject);
cachedTargetBodyObject = targetBodyObject;
cachedTargetHealthComponent = (cachedTargetBodyObject ? cachedTargetBodyObject.GetComponent<HealthComponent>() : null);
OnTargetChanged();
}
private void OnTargetChanged()
{
cachedTargetHealthComponent = (cachedTargetBodyObject ? cachedTargetBodyObject.GetComponent<HealthComponent>() : null);
}
private void FixedUpdateServer()
{
healingTimer -= Time.fixedDeltaTime;
if (healingTimer <= 0f)
{
healingTimer = healingInterval;
DoHeal(fractionHealthHealing * healingInterval);
}
if (!targetBodyObject)
{
NetworktargetBodyObject = ownerBodyObject;
}
if (!ownerBodyObject)
{
Object.Destroy(base.gameObject);
}
}
private void Update()
{
UpdateMotion();
base.transform.position += velocity * Time.deltaTime;
base.transform.rotation = Quaternion.AngleAxis(rotationAngularVelocity * Time.deltaTime, Vector3.up) * base.transform.rotation;
if ((bool)targetBodyObject)
{
indicator.transform.position = GetTargetPosition();
}
}
[Server]
private void DoHeal(float healFraction)
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.HealingFollowerController::DoHeal(System.Single)' called on client");
}
else if ((bool)cachedTargetHealthComponent)
{
cachedTargetHealthComponent.HealFraction(healFraction, default(ProcChainMask));
}
}
public override void OnStartClient()
{
base.OnStartClient();
base.transform.position = GetDesiredPosition();
}
private Vector3 GetTargetPosition()
{
GameObject gameObject = targetBodyObject ?? ownerBodyObject;
if ((bool)gameObject)
{
CharacterBody component = gameObject.GetComponent<CharacterBody>();
if (!component)
{
return gameObject.transform.position;
}
return component.corePosition;
}
return base.transform.position;
}
private Vector3 GetDesiredPosition()
{
return GetTargetPosition();
}
private void UpdateMotion()
{
Vector3 desiredPosition = GetDesiredPosition();
if (enableSpringMotion)
{
Vector3 vector = desiredPosition - base.transform.position;
if (vector != Vector3.zero)
{
Vector3 vector2 = vector.normalized * acceleration;
Vector3 vector3 = velocity * (0f - damping);
velocity += (vector2 + vector3) * Time.deltaTime;
}
}
else
{
base.transform.position = Vector3.SmoothDamp(base.transform.position, desiredPosition, ref velocity, damping);
}
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
writer.Write(ownerBodyObject);
writer.Write(targetBodyObject);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(ownerBodyObject);
}
if ((base.syncVarDirtyBits & 2u) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(targetBodyObject);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
___ownerBodyObjectNetId = reader.ReadNetworkId();
___targetBodyObjectNetId = reader.ReadNetworkId();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
ownerBodyObject = reader.ReadGameObject();
}
if (((uint)num & 2u) != 0)
{
targetBodyObject = reader.ReadGameObject();
}
}
public override void PreStartClient()
{
if (!___ownerBodyObjectNetId.IsEmpty())
{
NetworkownerBodyObject = ClientScene.FindLocalObject(___ownerBodyObjectNetId);
}
if (!___targetBodyObjectNetId.IsEmpty())
{
NetworktargetBodyObject = ClientScene.FindLocalObject(___targetBodyObjectNetId);
}
}
}