r2mods/ilspy_dump/ror2_csproj/RoR2/IncreaseDamageOnMultiKillIt...

40 lines
686 B
C#

using TMPro;
using UnityEngine;
namespace RoR2;
public class IncreaseDamageOnMultiKillItemDisplayUpdater : MonoBehaviour
{
private CharacterBody body;
[SerializeField]
private TextMeshPro textMesh;
private void Start()
{
body = GetComponentInParent<CharacterModel>().body;
body.increaseDamageOnMultiKillItemDisplayUpdater = this;
}
public void UpdateKillCounterText(int killCounter)
{
string text = killCounter.ToString();
string text2 = "00";
if (killCounter > 9)
{
text2 = "0";
}
else if (killCounter > 99)
{
text2 = "";
}
else if (killCounter > 999)
{
text2 = "G0D";
text = "";
}
text = text2 + text;
textMesh.text = text;
}
}