r2mods/ilspy_dump/ror2_csproj/RoR2/InteractableSpawner.cs

96 lines
2.4 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class InteractableSpawner : NetworkBehaviour
{
[SerializeField]
[Tooltip("The selection of director cards to use when spawning stuff")]
private DirectorCardCategorySelection interactableCards;
[Tooltip("How much stuff should this thing spawn")]
[SerializeField]
private float creditsToSpawn;
private List<GameObject> spawnedObjects = new List<GameObject>();
[Server]
public void Spawn(Xoroshiro128Plus rng)
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.InteractableSpawner::Spawn(Xoroshiro128Plus)' called on client");
return;
}
WeightedSelection<DirectorCard> weightedSelection = interactableCards.GenerateDirectorCardWeightedSelection();
float num = creditsToSpawn;
while (num > 0f)
{
DirectorCard directorCard = weightedSelection.Evaluate(rng.nextNormalizedFloat);
if (directorCard == null)
{
break;
}
if (!directorCard.IsAvailable())
{
num -= 1f;
continue;
}
num -= (float)directorCard.cost;
for (int i = 0; i < 10; i++)
{
DirectorPlacementRule placementRule = new DirectorPlacementRule
{
placementMode = DirectorPlacementRule.PlacementMode.Random
};
GameObject gameObject = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(directorCard.spawnCard, placementRule, rng));
if ((bool)gameObject)
{
PurchaseInteraction component = gameObject.GetComponent<PurchaseInteraction>();
if ((bool)component && component.costType == CostTypeIndex.Money)
{
component.Networkcost = Run.instance.GetDifficultyScaledCost(component.cost);
}
spawnedObjects.Add(gameObject);
break;
}
}
}
}
[Server]
public void DestroySpawnedInteractables()
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.InteractableSpawner::DestroySpawnedInteractables()' called on client");
return;
}
foreach (GameObject spawnedObject in spawnedObjects)
{
Object.Destroy(spawnedObject);
}
spawnedObjects.Clear();
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool result = default(bool);
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
}
public override void PreStartClient()
{
}
}