r2mods/ilspy_dump/ror2_csproj/RoR2/ItemDisplayRuleComponent.cs

134 lines
2.8 KiB
C#

using UnityEngine;
namespace RoR2;
[SelectionBase]
[ExecuteInEditMode]
[DisallowMultipleComponent]
public class ItemDisplayRuleComponent : MonoBehaviour
{
public Object keyAsset;
public LimbFlags limbMask;
[SerializeField]
[HideInInspector]
private ItemDisplayRuleType _ruleType;
public string nameInLocator;
[HideInInspector]
[SerializeField]
private GameObject _prefab;
private GameObject prefabInstance;
private ItemDisplayRule itemDisplayRule;
public ItemDisplayRuleType ruleType
{
get
{
return _ruleType;
}
set
{
_ruleType = value;
if (_ruleType != 0)
{
prefab = null;
}
}
}
public GameObject prefab
{
get
{
return _prefab;
}
set
{
if (!prefabInstance || _prefab != value)
{
_prefab = value;
BuildPreview();
}
}
}
private void Start()
{
BuildPreview();
}
public bool SetItemDisplayRule(ItemDisplayRule newItemDisplayRule, ChildLocator childLocator, Object newKeyAsset)
{
itemDisplayRule = newItemDisplayRule;
string childName = itemDisplayRule.childName;
Transform transform = childLocator.FindChild(childName);
if (!transform)
{
Debug.LogWarningFormat(childLocator.gameObject, "Could not fully load item display rules for {0} because child {1} could not be found in the child locator.", childLocator.gameObject.name, childName);
return false;
}
base.transform.parent = transform;
keyAsset = newKeyAsset;
nameInLocator = itemDisplayRule.childName;
ruleType = itemDisplayRule.ruleType;
switch (ruleType)
{
case ItemDisplayRuleType.ParentedPrefab:
base.transform.localPosition = itemDisplayRule.localPos;
base.transform.localEulerAngles = itemDisplayRule.localAngles;
base.transform.localScale = itemDisplayRule.localScale;
prefab = itemDisplayRule.followerPrefab;
limbMask = LimbFlags.None;
break;
case ItemDisplayRuleType.LimbMask:
prefab = null;
limbMask = itemDisplayRule.limbMask;
break;
}
return true;
}
private void DestroyPreview()
{
if ((bool)prefabInstance)
{
Object.DestroyImmediate(prefabInstance);
}
prefabInstance = null;
}
private void BuildPreview()
{
DestroyPreview();
if ((bool)prefab)
{
prefabInstance = Object.Instantiate(prefab);
prefabInstance.name = "Preview";
prefabInstance.transform.parent = base.transform;
prefabInstance.transform.localPosition = Vector3.zero;
prefabInstance.transform.localRotation = Quaternion.identity;
prefabInstance.transform.localScale = Vector3.one;
SetPreviewFlags(prefabInstance.transform);
}
}
private static void SetPreviewFlags(Transform transform)
{
transform.gameObject.hideFlags = HideFlags.DontSave | HideFlags.NotEditable;
foreach (Transform item in transform)
{
SetPreviewFlags(item);
}
}
private void OnDestroy()
{
DestroyPreview();
}
}