r2mods/ilspy_dump/ror2_csproj/RoR2/ItemTierDef.cs

59 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.Serialization;
namespace RoR2;
[CreateAssetMenu(menuName = "RoR2/ItemTierDef")]
public class ItemTierDef : ScriptableObject
{
public enum PickupRules
{
Default,
ConfirmFirst,
ConfirmAll
}
[SerializeField]
[FormerlySerializedAs("tier")]
private ItemTier _tier;
public Texture bgIconTexture;
public ColorCatalog.ColorIndex colorIndex;
public ColorCatalog.ColorIndex darkColorIndex;
public bool isDroppable;
public bool canScrap;
public bool canRestack;
public PickupRules pickupRules;
public GameObject highlightPrefab;
public GameObject dropletDisplayPrefab;
public ItemTier tier
{
get
{
if (_tier == ItemTier.AssignedAtRuntime)
{
Debug.LogError("ItemTierDef '" + base.name + "' has a tier of 'AssignedAtRuntime'. Attempting to fix...");
_tier = ItemTierCatalog.FindTierDef(base.name)?._tier ?? _tier;
if (_tier != ItemTier.AssignedAtRuntime)
{
Debug.LogError($"Able to fix ItemTierDef '{base.name}' (_tier = {_tier}). This is probably because the asset is being duplicated across bundles.");
}
}
return _tier;
}
set
{
_tier = value;
}
}
}