r2mods/ilspy_dump/ror2_csproj/RoR2/MoonMissionController.cs

99 lines
2.5 KiB
C#

using System;
using RoR2.Navigation;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class MoonMissionController : NetworkBehaviour
{
private Xoroshiro128Plus rng;
public static MoonMissionController instance { get; private set; }
private void OnEnable()
{
instance = SingletonHelper.Assign(instance, this);
SceneDirector.onPreGeneratePlayerSpawnPointsServer += OnPreGeneratePlayerSpawnPointsServer;
}
private void OnDisable()
{
SceneDirector.onPreGeneratePlayerSpawnPointsServer -= OnPreGeneratePlayerSpawnPointsServer;
instance = SingletonHelper.Unassign(instance, this);
}
[Server]
public override void OnStartServer()
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.MoonMissionController::OnStartServer()' called on client");
return;
}
base.OnStartServer();
rng = new Xoroshiro128Plus(Run.instance.stageRng.nextUint);
}
private void OnPreGeneratePlayerSpawnPointsServer(SceneDirector sceneDirector, ref Action generationMethod)
{
generationMethod = GeneratePlayerSpawnPointsServer;
}
private void GeneratePlayerSpawnPointsServer()
{
if (!SceneInfo.instance)
{
return;
}
ChildLocator component = SceneInfo.instance.GetComponent<ChildLocator>();
if (!component)
{
return;
}
Transform transform = component.FindChild("PlayerSpawnOrigin");
Vector3 position = transform.position;
NodeGraph groundNodes = SceneInfo.instance.groundNodes;
if (!groundNodes)
{
Debug.LogError("MoonMissionController.GeneratePlayerSpawnPointsServer: No ground nodegraph found to place spawn points.", this);
return;
}
NodeGraphSpider nodeGraphSpider = new NodeGraphSpider(groundNodes, HullMask.Human);
nodeGraphSpider.AddNodeForNextStep(groundNodes.FindClosestNode(position, HullClassification.Human));
for (int i = 0; i < 4; i++)
{
nodeGraphSpider.PerformStep();
if (nodeGraphSpider.collectedSteps.Count > 16)
{
break;
}
}
for (int j = 0; j < nodeGraphSpider.collectedSteps.Count; j++)
{
NodeGraphSpider.StepInfo stepInfo = nodeGraphSpider.collectedSteps[j];
groundNodes.GetNodePosition(stepInfo.node, out var position2);
Quaternion rotation = transform.rotation;
SpawnPoint.AddSpawnPoint(position2, rotation);
}
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool result = default(bool);
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
}
public override void PreStartClient()
{
}
}