r2mods/ilspy_dump/ror2_csproj/RoR2/NetworkModCompatibilityHelp...

106 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
using HG;
using JetBrains.Annotations;
namespace RoR2;
public static class NetworkModCompatibilityHelper
{
[NotNull]
public delegate byte[] ModListHasherDelegate([NotNull] IEnumerable<string> modList);
public static readonly string steamworksGameserverGameDataValuePrefix;
public static readonly string steamworksGameserverRulesBaseName;
private static string[] _networkModList;
private static ModListHasherDelegate _modListHasher;
public static string networkModHash { get; private set; }
public static string steamworksGameserverGameDataValue { get; private set; }
public static string steamworksGameserverGameRulesValue { get; private set; }
public static IEnumerable<string> networkModList
{
get
{
return _networkModList;
}
set
{
if (value == null)
{
throw new ArgumentNullException("value");
}
List<string> list = CollectionPool<string, List<string>>.RentCollection();
foreach (string item in value)
{
if (item == null)
{
throw new ArgumentException("Argument cannot contain null entries.", "value");
}
list.Add(item);
}
_networkModList = list.ToArray();
CollectionPool<string, List<string>>.ReturnCollection(list);
Rebuild();
}
}
public static ModListHasherDelegate modListHasher
{
get
{
return _modListHasher;
}
set
{
_modListHasher = value ?? throw new ArgumentNullException("value");
Rebuild();
}
}
public static event Action onUpdated;
public static byte[] DefaultModListHasher([NotNull] IEnumerable<string> networkModList)
{
HashAlgorithm hashAlgorithm = MD5.Create();
byte[] result = hashAlgorithm.ComputeHash(Encoding.UTF8.GetBytes(string.Join(",", networkModList)));
hashAlgorithm.Dispose();
return result;
}
private static void Rebuild()
{
byte[] array = modListHasher(networkModList);
StringBuilder stringBuilder = HG.StringBuilderPool.RentStringBuilder();
for (int i = 0; i < array.Length; i++)
{
stringBuilder.AppendByteHexValue(array[i]);
}
networkModHash = stringBuilder.ToString();
HG.StringBuilderPool.ReturnStringBuilder(stringBuilder);
steamworksGameserverGameDataValue = steamworksGameserverGameDataValuePrefix + networkModHash;
steamworksGameserverGameRulesValue = string.Join(",", _networkModList);
NetworkModCompatibilityHelper.onUpdated?.Invoke();
}
static NetworkModCompatibilityHelper()
{
networkModHash = string.Empty;
steamworksGameserverGameDataValuePrefix = "modHash=";
steamworksGameserverGameDataValue = string.Empty;
steamworksGameserverRulesBaseName = "mods";
steamworksGameserverGameRulesValue = string.Empty;
_networkModList = Array.Empty<string>();
_modListHasher = DefaultModListHasher;
Rebuild();
}
}