r2mods/ilspy_dump/ror2_csproj/RoR2/PreGameRuleVoteController.cs

446 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using RoR2.Networking;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class PreGameRuleVoteController : NetworkBehaviour
{
private static class LocalUserBallotPersistenceManager
{
private static readonly Dictionary<LocalUser, Vote[]> votesCache;
static LocalUserBallotPersistenceManager()
{
votesCache = new Dictionary<LocalUser, Vote[]>();
LocalUserManager.onUserSignIn += OnLocalUserSignIn;
LocalUserManager.onUserSignOut += OnLocalUserSignOut;
onVotesUpdated += OnVotesUpdated;
}
private static void OnLocalUserSignIn(LocalUser localUser)
{
votesCache.Add(localUser, null);
}
private static void OnLocalUserSignOut(LocalUser localUser)
{
votesCache.Remove(localUser);
}
private static void OnVotesUpdated()
{
foreach (PreGameRuleVoteController instances in instancesList)
{
if (instances.localUser != null)
{
votesCache[instances.localUser] = instances.votes;
}
}
}
public static void ApplyPersistentBallotIfPresent(LocalUser localUser, Vote[] dest)
{
if (votesCache.TryGetValue(localUser, out var value) && value != null)
{
Debug.LogFormat("Applying persistent ballot of votes for LocalUser {0}.", localUser.userProfile.name);
Array.Copy(value, dest, value.Length);
}
}
}
[Serializable]
private struct Vote
{
[SerializeField]
private byte internalValue;
public bool hasVoted => internalValue != 0;
public int choiceValue
{
get
{
return internalValue - 1;
}
set
{
internalValue = (byte)(value + 1);
}
}
public static void Serialize(NetworkWriter writer, Vote vote)
{
writer.Write(vote.internalValue);
}
public static Vote Deserialize(NetworkReader reader)
{
Vote result = default(Vote);
result.internalValue = reader.ReadByte();
return result;
}
}
private static readonly List<PreGameRuleVoteController> instancesList;
private const byte networkUserIdentityDirtyBit = 1;
private const byte votesDirtyBit = 2;
private const byte allDirtyBits = 3;
private Vote[] votes = CreateBallot();
public static int[] votesForEachChoice;
private bool clientShouldTransmit;
private NetworkUser networkUser;
private static bool shouldUpdateGameVotes;
private readonly RuleMask ruleMaskBuffer = new RuleMask();
public NetworkIdentity networkUserNetworkIdentity { get; private set; }
private LocalUser localUser => networkUser?.localUser;
public static event Action onVotesUpdated;
public static PreGameRuleVoteController FindForUser(NetworkUser networkUser)
{
GameObject gameObject = networkUser.gameObject;
foreach (PreGameRuleVoteController instances in instancesList)
{
if ((bool)instances.networkUserNetworkIdentity && instances.networkUserNetworkIdentity.gameObject == gameObject)
{
return instances;
}
}
return null;
}
public static void CreateForNetworkUserServer(NetworkUser networkUser)
{
GameObject obj = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/PreGameRuleVoteController"));
PreGameRuleVoteController component = obj.GetComponent<PreGameRuleVoteController>();
component.networkUserNetworkIdentity = networkUser.GetComponent<NetworkIdentity>();
component.networkUser = networkUser;
NetworkServer.Spawn(obj);
}
private static Vote[] CreateBallot()
{
return new Vote[RuleCatalog.ruleCount];
}
[SystemInitializer(new Type[] { typeof(RuleCatalog) })]
private static void Init()
{
votesForEachChoice = new int[RuleCatalog.choiceCount];
}
private void Start()
{
if (localUser != null)
{
LocalUserBallotPersistenceManager.ApplyPersistentBallotIfPresent(localUser, votes);
ClientTransmitVotesToServer();
}
if (NetworkServer.active)
{
UpdateGameVotes();
}
}
private void Update()
{
if (NetworkServer.active && !networkUserNetworkIdentity)
{
UnityEngine.Object.Destroy(base.gameObject);
return;
}
if (clientShouldTransmit)
{
clientShouldTransmit = false;
ClientTransmitVotesToServer();
}
if (shouldUpdateGameVotes)
{
shouldUpdateGameVotes = false;
UpdateGameVotes();
}
}
[Client]
private void ClientTransmitVotesToServer()
{
if (!NetworkClient.active)
{
Debug.LogWarning("[Client] function 'System.Void RoR2.PreGameRuleVoteController::ClientTransmitVotesToServer()' called on server");
}
else if ((bool)networkUserNetworkIdentity)
{
NetworkUser component = networkUserNetworkIdentity.GetComponent<NetworkUser>();
if ((bool)component)
{
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.StartMessage(70);
networkWriter.Write(base.gameObject);
WriteVotes(networkWriter);
networkWriter.FinishMessage();
component.connectionToServer.SendWriter(networkWriter, QosChannelIndex.defaultReliable.intVal);
}
}
}
[NetworkMessageHandler(msgType = 70, client = false, server = true)]
public static void ServerHandleClientVoteUpdate(NetworkMessage netMsg)
{
Debug.LogFormat("Received vote from {0}", NetworkUser.readOnlyInstancesList.FirstOrDefault((NetworkUser v) => v.connectionToClient == netMsg.conn)?.userName);
GameObject gameObject = netMsg.reader.ReadGameObject();
if (!gameObject)
{
return;
}
PreGameRuleVoteController component = gameObject.GetComponent<PreGameRuleVoteController>();
if (!component)
{
return;
}
NetworkIdentity networkIdentity = component.networkUserNetworkIdentity;
if (!networkIdentity)
{
return;
}
NetworkUser component2 = networkIdentity.GetComponent<NetworkUser>();
if ((bool)component2)
{
if (component2.connectionToClient != netMsg.conn)
{
Debug.LogFormat("PreGameRuleVoteController.ServerHandleClientVoteUpdate() failed: {0}!={1}", component.connectionToClient, netMsg.conn);
}
else
{
Debug.LogFormat("Accepting vote from {0}", component2.userName);
component.ReadVotes(netMsg.reader);
}
}
}
public void SetVote(int ruleIndex, int choiceValue)
{
Vote vote = votes[ruleIndex];
if (vote.choiceValue != choiceValue)
{
votes[ruleIndex].choiceValue = choiceValue;
if (!NetworkServer.active && (bool)networkUserNetworkIdentity && networkUserNetworkIdentity.isLocalPlayer)
{
clientShouldTransmit = true;
}
else
{
SetDirtyBit(2u);
}
shouldUpdateGameVotes = true;
}
}
private static void UpdateGameVotes()
{
int i = 0;
for (int choiceCount = RuleCatalog.choiceCount; i < choiceCount; i++)
{
votesForEachChoice[i] = 0;
}
int j = 0;
for (int ruleCount = RuleCatalog.ruleCount; j < ruleCount; j++)
{
RuleDef ruleDef = RuleCatalog.GetRuleDef(j);
int count = ruleDef.choices.Count;
foreach (PreGameRuleVoteController instances in instancesList)
{
Vote vote = instances.votes[j];
if (vote.hasVoted && vote.choiceValue < count)
{
RuleChoiceDef ruleChoiceDef = ruleDef.choices[vote.choiceValue];
votesForEachChoice[ruleChoiceDef.globalIndex]++;
}
}
}
if (NetworkServer.active)
{
bool flag = false;
int k = 0;
for (int ruleCount2 = RuleCatalog.ruleCount; k < ruleCount2; k++)
{
RuleDef ruleDef2 = RuleCatalog.GetRuleDef(k);
int count2 = ruleDef2.choices.Count;
PreGameController.instance.readOnlyRuleBook.GetRuleChoiceIndex(ruleDef2);
int ruleChoiceIndex = -1;
int num = 0;
bool flag2 = false;
for (int l = 0; l < count2; l++)
{
RuleChoiceDef ruleChoiceDef2 = ruleDef2.choices[l];
int num2 = votesForEachChoice[ruleChoiceDef2.globalIndex];
if (num2 == num)
{
flag2 = true;
}
else if (num2 > num)
{
ruleChoiceIndex = ruleChoiceDef2.globalIndex;
num = num2;
flag2 = false;
}
}
if (num == 0)
{
ruleChoiceIndex = ruleDef2.choices[ruleDef2.defaultChoiceIndex].globalIndex;
}
if (!flag2 || num == 0)
{
flag = PreGameController.instance.ApplyChoice(ruleChoiceIndex) || flag;
}
}
if (flag)
{
PreGameController.instance.RecalculateModifierAvailability();
}
}
PreGameRuleVoteController.onVotesUpdated?.Invoke();
}
private void Awake()
{
instancesList.Add(this);
}
private void OnDestroy()
{
shouldUpdateGameVotes = true;
instancesList.Remove(this);
}
public override bool OnSerialize(NetworkWriter writer, bool initialState)
{
uint num = base.syncVarDirtyBits;
if (initialState)
{
num = 3u;
}
writer.Write((byte)num);
bool num2 = (num & 1) != 0;
bool flag = (num & 2) != 0;
if (num2)
{
writer.Write(networkUserNetworkIdentity);
}
if (flag)
{
WriteVotes(writer);
}
if (!initialState)
{
return num != 0;
}
return false;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
byte num = reader.ReadByte();
bool flag = (num & 1) != 0;
bool num2 = (num & 2) != 0;
if (flag)
{
networkUserNetworkIdentity = reader.ReadNetworkIdentity();
networkUser = (networkUserNetworkIdentity ? networkUserNetworkIdentity.GetComponent<NetworkUser>() : null);
}
if (num2)
{
ReadVotes(reader);
}
}
private RuleChoiceDef GetDefaultChoice(RuleDef ruleDef)
{
return ruleDef.choices[PreGameController.instance.readOnlyRuleBook.GetRuleChoiceIndex(ruleDef)];
}
private void SetVotesFromRuleBookForSinglePlayer()
{
for (int i = 0; i < votes.Length; i++)
{
RuleDef ruleDef = RuleCatalog.GetRuleDef(i);
votes[i].choiceValue = GetDefaultChoice(ruleDef).localIndex;
}
SetDirtyBit(2u);
}
private void WriteVotes(NetworkWriter writer)
{
int i = 0;
for (int ruleCount = RuleCatalog.ruleCount; i < ruleCount; i++)
{
ruleMaskBuffer[i] = votes[i].hasVoted;
}
writer.Write(ruleMaskBuffer);
int j = 0;
for (int ruleCount2 = RuleCatalog.ruleCount; j < ruleCount2; j++)
{
if (votes[j].hasVoted)
{
Vote.Serialize(writer, votes[j]);
}
}
}
private void ReadVotes(NetworkReader reader)
{
reader.ReadRuleMask(ruleMaskBuffer);
bool flag = !networkUserNetworkIdentity || !networkUserNetworkIdentity.isLocalPlayer;
int i = 0;
for (int ruleCount = RuleCatalog.ruleCount; i < ruleCount; i++)
{
Vote vote = ((!ruleMaskBuffer[i]) ? default(Vote) : Vote.Deserialize(reader));
if (flag)
{
votes[i] = vote;
}
}
shouldUpdateGameVotes |= flag;
if (NetworkServer.active)
{
SetDirtyBit(2u);
}
}
public bool IsChoiceVoted(RuleChoiceDef ruleChoiceDef)
{
return votes[ruleChoiceDef.ruleDef.globalIndex].choiceValue == ruleChoiceDef.localIndex;
}
static PreGameRuleVoteController()
{
instancesList = new List<PreGameRuleVoteController>();
PreGameController.onServerRecalculatedModifierAvailability += delegate
{
UpdateGameVotes();
};
}
private void UNetVersion()
{
}
public override void PreStartClient()
{
}
}