r2mods/ilspy_dump/ror2_csproj/RoR2/RigidbodyMotor.cs

277 lines
7.0 KiB
C#

using Unity;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
[RequireComponent(typeof(InputBankTest))]
[RequireComponent(typeof(CharacterBody))]
[RequireComponent(typeof(VectorPID))]
public class RigidbodyMotor : NetworkBehaviour, IPhysMotor, IDisplacementReceiver
{
[HideInInspector]
public Vector3 moveVector;
public Rigidbody rigid;
public VectorPID forcePID;
public Vector3 centerOfMassOffset;
public string animatorForward;
public string animatorRight;
public string animatorUp;
public bool enableOverrideMoveVectorInLocalSpace;
public bool canTakeImpactDamage = true;
public Vector3 overrideMoveVectorInLocalSpace;
private NetworkIdentity networkIdentity;
private CharacterBody characterBody;
private InputBankTest inputBank;
private ModelLocator modelLocator;
private Animator animator;
private BodyAnimatorSmoothingParameters bodyAnimatorSmoothingParameters;
private HealthComponent healthComponent;
private Vector3 rootMotion;
private const float impactDamageStrength = 0.07f;
private static int kRpcRpcApplyForceImpulse;
public bool hasEffectiveAuthority => Util.HasEffectiveAuthority(networkIdentity);
public float mass => rigid.mass;
float IPhysMotor.mass => rigid.mass;
Vector3 IPhysMotor.velocity => rigid.velocity;
Vector3 IPhysMotor.velocityAuthority
{
get
{
return rigid.velocity;
}
set
{
rigid.velocity = value;
}
}
private void Awake()
{
networkIdentity = GetComponent<NetworkIdentity>();
characterBody = GetComponent<CharacterBody>();
inputBank = GetComponent<InputBankTest>();
modelLocator = GetComponent<ModelLocator>();
healthComponent = GetComponent<HealthComponent>();
bodyAnimatorSmoothingParameters = GetComponent<BodyAnimatorSmoothingParameters>();
}
private void Start()
{
UpdateAuthority();
Vector3 centerOfMass = rigid.centerOfMass;
centerOfMass += centerOfMassOffset;
rigid.centerOfMass = centerOfMass;
if ((bool)modelLocator)
{
Transform modelTransform = modelLocator.modelTransform;
if ((bool)modelTransform)
{
animator = modelTransform.GetComponent<Animator>();
}
}
}
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.red;
Gizmos.DrawSphere(base.transform.position + rigid.centerOfMass, 0.5f);
}
public static float GetPitch(Vector3 v)
{
float x = Mathf.Sqrt(v.x * v.x + v.z * v.z);
return 0f - Mathf.Atan2(v.y, x);
}
private void Update()
{
if ((bool)animator)
{
Vector3 vector = base.transform.InverseTransformVector(moveVector) / Mathf.Max(1f, moveVector.magnitude);
BodyAnimatorSmoothingParameters.SmoothingParameters smoothingParameters = (bodyAnimatorSmoothingParameters ? bodyAnimatorSmoothingParameters.smoothingParameters : BodyAnimatorSmoothingParameters.defaultParameters);
if (animatorForward.Length > 0)
{
animator.SetFloat(animatorForward, vector.z, smoothingParameters.forwardSpeedSmoothDamp, Time.deltaTime);
}
if (animatorRight.Length > 0)
{
animator.SetFloat(animatorRight, vector.x, smoothingParameters.rightSpeedSmoothDamp, Time.deltaTime);
}
if (animatorUp.Length > 0)
{
animator.SetFloat(animatorUp, vector.y, smoothingParameters.forwardSpeedSmoothDamp, Time.deltaTime);
}
}
}
private void FixedUpdate()
{
if (!inputBank || !rigid)
{
return;
}
if ((bool)forcePID)
{
if (enableOverrideMoveVectorInLocalSpace)
{
moveVector = base.transform.TransformDirection(overrideMoveVectorInLocalSpace) * characterBody.moveSpeed;
}
_ = inputBank.aimDirection;
Vector3 targetVector = moveVector;
forcePID.inputVector = rigid.velocity;
forcePID.targetVector = targetVector;
Debug.DrawLine(base.transform.position, base.transform.position + forcePID.targetVector, Color.red, 0.1f);
Vector3 vector = forcePID.UpdatePID();
rigid.AddForceAtPosition(Vector3.ClampMagnitude(vector * (characterBody.acceleration / 3f), characterBody.acceleration), base.transform.position, ForceMode.Acceleration);
}
if (rootMotion != Vector3.zero)
{
rigid.MovePosition(rigid.position + rootMotion);
rootMotion = Vector3.zero;
}
}
private void OnCollisionEnter(Collision collision)
{
if (canTakeImpactDamage && collision.gameObject.layer == LayerIndex.world.intVal)
{
float num = Mathf.Max(characterBody.moveSpeed, characterBody.baseMoveSpeed) * 4f;
float magnitude = collision.relativeVelocity.magnitude;
if (magnitude >= num)
{
float num2 = magnitude / characterBody.moveSpeed * 0.07f;
DamageInfo damageInfo = new DamageInfo();
damageInfo.damage = Mathf.Min(healthComponent.fullCombinedHealth, healthComponent.fullCombinedHealth * num2);
damageInfo.procCoefficient = 0f;
damageInfo.position = collision.contacts[0].point;
damageInfo.attacker = healthComponent.lastHitAttacker;
healthComponent.TakeDamage(damageInfo);
}
}
}
public override void OnStartAuthority()
{
UpdateAuthority();
}
public override void OnStopAuthority()
{
UpdateAuthority();
}
public void AddDisplacement(Vector3 displacement)
{
rootMotion += displacement;
}
public void ApplyForceImpulse(in PhysForceInfo forceInfo)
{
if (NetworkServer.active && !hasEffectiveAuthority)
{
CallRpcApplyForceImpulse(forceInfo);
}
else
{
rigid.AddForce(forceInfo.force, (!forceInfo.massIsOne) ? ForceMode.Impulse : ForceMode.VelocityChange);
}
}
[ClientRpc]
private void RpcApplyForceImpulse(PhysForceInfo physForceInfo)
{
if (!NetworkServer.active)
{
ApplyForceImpulse(in physForceInfo);
}
}
private void UpdateAuthority()
{
base.enabled = hasEffectiveAuthority;
}
void IPhysMotor.ApplyForceImpulse(in PhysForceInfo physForceInfo)
{
ApplyForceImpulse(in physForceInfo);
}
private void UNetVersion()
{
}
protected static void InvokeRpcRpcApplyForceImpulse(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkClient.active)
{
Debug.LogError("RPC RpcApplyForceImpulse called on server.");
}
else
{
((RigidbodyMotor)obj).RpcApplyForceImpulse(GeneratedNetworkCode._ReadPhysForceInfo_None(reader));
}
}
public void CallRpcApplyForceImpulse(PhysForceInfo physForceInfo)
{
if (!NetworkServer.active)
{
Debug.LogError("RPC Function RpcApplyForceImpulse called on client.");
return;
}
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.Write((short)0);
networkWriter.Write((short)2);
networkWriter.WritePackedUInt32((uint)kRpcRpcApplyForceImpulse);
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
GeneratedNetworkCode._WritePhysForceInfo_None(networkWriter, physForceInfo);
SendRPCInternal(networkWriter, 0, "RpcApplyForceImpulse");
}
static RigidbodyMotor()
{
kRpcRpcApplyForceImpulse = 1386350170;
NetworkBehaviour.RegisterRpcDelegate(typeof(RigidbodyMotor), kRpcRpcApplyForceImpulse, InvokeRpcRpcApplyForceImpulse);
NetworkCRC.RegisterBehaviour("RigidbodyMotor", 0);
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool result = default(bool);
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
}
public override void PreStartClient()
{
}
}