r2mods/ilspy_dump/ror2_csproj/RoR2/RoR2Content.cs

721 lines
17 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Text;
using HG;
using RoR2.ContentManagement;
using UnityEngine;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace RoR2;
public class RoR2Content : IContentPackProvider
{
public static class Artifacts
{
public static ArtifactDef Glass;
public static ArtifactDef Bomb;
public static ArtifactDef Sacrifice;
public static ArtifactDef Enigma;
public static ArtifactDef EliteOnly;
public static ArtifactDef RandomSurvivorOnRespawn;
public static ArtifactDef WeakAssKnees;
public static ArtifactDef WispOnDeath;
public static ArtifactDef SingleMonsterType;
public static ArtifactDef MixEnemy;
public static ArtifactDef ShadowClone;
public static ArtifactDef TeamDeath;
public static ArtifactDef Swarms;
public static ArtifactDef Command;
public static ArtifactDef MonsterTeamGainsItems;
public static ArtifactDef FriendlyFire;
public static ArtifactDef glassArtifactDef => Glass;
public static ArtifactDef bombArtifactDef => Bomb;
public static ArtifactDef sacrificeArtifactDef => Sacrifice;
public static ArtifactDef enigmaArtifactDef => Enigma;
public static ArtifactDef eliteOnlyArtifactDef => EliteOnly;
public static ArtifactDef randomSurvivorOnRespawnArtifactDef => RandomSurvivorOnRespawn;
public static ArtifactDef weakAssKneesArtifactDef => WeakAssKnees;
public static ArtifactDef wispOnDeath => WispOnDeath;
public static ArtifactDef singleMonsterTypeArtifactDef => SingleMonsterType;
public static ArtifactDef mixEnemyArtifactDef => MixEnemy;
public static ArtifactDef shadowCloneArtifactDef => ShadowClone;
public static ArtifactDef teamDeathArtifactDef => TeamDeath;
public static ArtifactDef swarmsArtifactDef => Swarms;
public static ArtifactDef commandArtifactDef => Command;
public static ArtifactDef monsterTeamGainsItemsArtifactDef => MonsterTeamGainsItems;
public static ArtifactDef friendlyFireArtifactDef => FriendlyFire;
}
public static class Items
{
public static ItemDef Syringe;
public static ItemDef Bear;
public static ItemDef Behemoth;
public static ItemDef Missile;
public static ItemDef ExplodeOnDeath;
public static ItemDef Dagger;
public static ItemDef Tooth;
public static ItemDef CritGlasses;
public static ItemDef Hoof;
public static ItemDef Feather;
public static ItemDef ChainLightning;
public static ItemDef Seed;
public static ItemDef Icicle;
public static ItemDef GhostOnKill;
public static ItemDef Mushroom;
public static ItemDef Crowbar;
public static ItemDef LevelBonus;
public static ItemDef AttackSpeedOnCrit;
public static ItemDef BleedOnHit;
public static ItemDef SprintOutOfCombat;
public static ItemDef FallBoots;
public static ItemDef WardOnLevel;
public static ItemDef Phasing;
public static ItemDef HealOnCrit;
public static ItemDef HealWhileSafe;
public static ItemDef PersonalShield;
public static ItemDef EquipmentMagazine;
public static ItemDef NovaOnHeal;
public static ItemDef ShockNearby;
public static ItemDef Infusion;
public static ItemDef Clover;
public static ItemDef Medkit;
public static ItemDef Bandolier;
public static ItemDef BounceNearby;
public static ItemDef IgniteOnKill;
public static ItemDef StunChanceOnHit;
public static ItemDef Firework;
public static ItemDef LunarDagger;
public static ItemDef GoldOnHit;
public static ItemDef WarCryOnMultiKill;
public static ItemDef BoostHp;
public static ItemDef BoostDamage;
public static ItemDef ShieldOnly;
public static ItemDef AlienHead;
public static ItemDef Talisman;
public static ItemDef Knurl;
public static ItemDef BeetleGland;
public static ItemDef CrippleWardOnLevel;
public static ItemDef SprintBonus;
public static ItemDef SecondarySkillMagazine;
public static ItemDef StickyBomb;
public static ItemDef TreasureCache;
public static ItemDef BossDamageBonus;
public static ItemDef SprintArmor;
public static ItemDef IceRing;
public static ItemDef FireRing;
public static ItemDef SlowOnHit;
public static ItemDef ExtraLife;
public static ItemDef ExtraLifeConsumed;
public static ItemDef UtilitySkillMagazine;
public static ItemDef HeadHunter;
public static ItemDef KillEliteFrenzy;
public static ItemDef RepeatHeal;
public static ItemDef Ghost;
public static ItemDef HealthDecay;
public static ItemDef AutoCastEquipment;
public static ItemDef IncreaseHealing;
public static ItemDef JumpBoost;
public static ItemDef DrizzlePlayerHelper;
public static ItemDef ExecuteLowHealthElite;
public static ItemDef EnergizedOnEquipmentUse;
public static ItemDef BarrierOnOverHeal;
public static ItemDef TonicAffliction;
public static ItemDef TitanGoldDuringTP;
public static ItemDef SprintWisp;
public static ItemDef BarrierOnKill;
public static ItemDef ArmorReductionOnHit;
public static ItemDef TPHealingNova;
public static ItemDef NearbyDamageBonus;
public static ItemDef LunarUtilityReplacement;
public static ItemDef MonsoonPlayerHelper;
public static ItemDef Thorns;
public static ItemDef FlatHealth;
public static ItemDef Pearl;
public static ItemDef ShinyPearl;
public static ItemDef BonusGoldPackOnKill;
public static ItemDef LaserTurbine;
public static ItemDef LunarPrimaryReplacement;
public static ItemDef NovaOnLowHealth;
public static ItemDef LunarTrinket;
public static ItemDef InvadingDoppelganger;
public static ItemDef CutHp;
public static ItemDef ArtifactKey;
public static ItemDef ArmorPlate;
public static ItemDef Squid;
public static ItemDef DeathMark;
public static ItemDef Plant;
public static ItemDef FocusConvergence;
public static ItemDef BoostAttackSpeed;
public static ItemDef AdaptiveArmor;
public static ItemDef CaptainDefenseMatrix;
public static ItemDef FireballsOnHit;
public static ItemDef LightningStrikeOnHit;
public static ItemDef BleedOnHitAndExplode;
public static ItemDef SiphonOnLowHealth;
public static ItemDef MonstersOnShrineUse;
public static ItemDef RandomDamageZone;
public static ItemDef ScrapWhite;
public static ItemDef ScrapGreen;
public static ItemDef ScrapRed;
public static ItemDef ScrapYellow;
public static ItemDef LunarBadLuck;
public static ItemDef BoostEquipmentRecharge;
public static ItemDef LunarSecondaryReplacement;
public static ItemDef LunarSpecialReplacement;
public static ItemDef TeamSizeDamageBonus;
public static ItemDef RoboBallBuddy;
public static ItemDef ParentEgg;
public static ItemDef SummonedEcho;
public static ItemDef MinionLeash;
public static ItemDef UseAmbientLevel;
public static ItemDef TeleportWhenOob;
public static ItemDef MinHealthPercentage;
}
public static class Equipment
{
public static EquipmentDef CommandMissile;
public static EquipmentDef Fruit;
public static EquipmentDef Meteor;
[TargetAssetName("EliteFireEquipment")]
public static EquipmentDef AffixRed;
[TargetAssetName("EliteLightningEquipment")]
public static EquipmentDef AffixBlue;
[TargetAssetName("EliteIceEquipment")]
public static EquipmentDef AffixWhite;
[TargetAssetName("ElitePoisonEquipment")]
public static EquipmentDef AffixPoison;
public static EquipmentDef Blackhole;
public static EquipmentDef CritOnUse;
public static EquipmentDef DroneBackup;
public static EquipmentDef BFG;
public static EquipmentDef Jetpack;
public static EquipmentDef Lightning;
public static EquipmentDef GoldGat;
public static EquipmentDef PassiveHealing;
public static EquipmentDef LunarPotion;
public static EquipmentDef BurnNearby;
public static EquipmentDef Scanner;
public static EquipmentDef CrippleWard;
public static EquipmentDef Gateway;
public static EquipmentDef Tonic;
public static EquipmentDef QuestVolatileBattery;
public static EquipmentDef Cleanse;
public static EquipmentDef FireBallDash;
[TargetAssetName("EliteHauntedEquipment")]
public static EquipmentDef AffixHaunted;
public static EquipmentDef GainArmor;
public static EquipmentDef Saw;
public static EquipmentDef Recycle;
public static EquipmentDef LifestealOnHit;
public static EquipmentDef TeamWarCry;
public static EquipmentDef DeathProjectile;
[TargetAssetName("EliteEchoEquipment")]
public static EquipmentDef AffixEcho;
[TargetAssetName("EliteLunarEquipment")]
public static EquipmentDef AffixLunar;
}
public static class Buffs
{
public static BuffDef Slow50;
public static BuffDef ArmorBoost;
public static BuffDef AttackSpeedOnCrit;
public static BuffDef HiddenInvincibility;
public static BuffDef OnFire;
public static BuffDef Warbanner;
public static BuffDef Cloak;
public static BuffDef CloakSpeed;
public static BuffDef FullCrit;
[TargetAssetName("bdElitePoison")]
public static BuffDef AffixPoison;
public static BuffDef EngiShield;
public static BuffDef TeslaField;
public static BuffDef WarCryBuff;
public static BuffDef Energized;
public static BuffDef BeetleJuice;
public static BuffDef BugWings;
public static BuffDef MedkitHeal;
public static BuffDef ClayGoo;
public static BuffDef Immune;
public static BuffDef Cripple;
public static BuffDef Slow80;
public static BuffDef Slow60;
[TargetAssetName("bdEliteFire")]
public static BuffDef AffixRed;
[TargetAssetName("bdEliteLightning")]
public static BuffDef AffixBlue;
public static BuffDef NoCooldowns;
[TargetAssetName("bdEliteIce")]
public static BuffDef AffixWhite;
public static BuffDef TonicBuff;
public static BuffDef HealingDisabled;
public static BuffDef Weak;
public static BuffDef Entangle;
[TargetAssetName("bdEliteHaunted")]
public static BuffDef AffixHaunted;
public static BuffDef Pulverized;
public static BuffDef PulverizeBuildup;
[TargetAssetName("bdEliteHauntedRecipient")]
public static BuffDef AffixHauntedRecipient;
public static BuffDef Intangible;
public static BuffDef ElephantArmorBoost;
public static BuffDef NullifyStack;
public static BuffDef Nullified;
public static BuffDef Bleeding;
public static BuffDef SuperBleed;
public static BuffDef Poisoned;
public static BuffDef WhipBoost;
public static BuffDef Blight;
public static BuffDef DeathMark;
public static BuffDef CrocoRegen;
public static BuffDef MercExpose;
public static BuffDef LifeSteal;
public static BuffDef PowerBuff;
public static BuffDef LunarShell;
public static BuffDef TeamWarCry;
public static BuffDef PermanentCurse;
public static BuffDef ElementalRingsReady;
public static BuffDef ElementalRingsCooldown;
public static BuffDef LunarSecondaryRoot;
public static BuffDef LunarDetonationCharge;
public static BuffDef Overheat;
public static BuffDef Fruiting;
public static BuffDef BanditSkull;
[TargetAssetName("bdEliteEcho")]
public static BuffDef AffixEcho;
public static BuffDef LaserTurbineKillCharge;
[TargetAssetName("bdEliteLunar")]
public static BuffDef AffixLunar;
public static BuffDef SmallArmorBoost;
public static BuffDef VoidFogMild;
public static BuffDef VoidFogStrong;
}
public static class Elites
{
public static EliteDef Fire;
public static EliteDef FireHonor;
public static EliteDef Lightning;
public static EliteDef LightningHonor;
public static EliteDef Ice;
public static EliteDef IceHonor;
public static EliteDef Poison;
public static EliteDef Haunted;
public static EliteDef Echo;
public static EliteDef Lunar;
}
public static class GameEndings
{
public static GameEndingDef StandardLoss;
public static GameEndingDef ObliterationEnding;
public static GameEndingDef LimboEnding;
public static GameEndingDef MainEnding;
public static GameEndingDef PrismaticTrialEnding;
}
public static class Survivors
{
public static SurvivorDef Commando;
public static SurvivorDef Engi;
public static SurvivorDef Huntress;
public static SurvivorDef Mage;
public static SurvivorDef Merc;
public static SurvivorDef Toolbot;
public static SurvivorDef Treebot;
public static SurvivorDef Loader;
public static SurvivorDef Croco;
public static SurvivorDef Captain;
public static SurvivorDef Bandit2;
}
public static class MiscPickups
{
public static MiscPickupDef LunarCoin;
}
public static DirectorCardCategorySelection mixEnemyMonsterCards;
public static bool initialized;
public static AsyncOperationHandle<DirectorCardCategorySelection> loadOperationHandle;
private ContentPack contentPack = new ContentPack();
private Dictionary<SurvivorDef, UnlockableDef[]> eclipseUnlockableCache = new Dictionary<SurvivorDef, UnlockableDef[]>();
public string identifier => "RoR2.BaseContent";
public static void Init()
{
RoR2Application.Print("RoR2Content init, time = " + RoR2Application.stopwatch.ElapsedMilliseconds + "msec. ");
AsyncOperationHandle<DirectorCardCategorySelection> asyncOperationHandle = LegacyResourcesAPI.LoadAsync<DirectorCardCategorySelection>("DirectorCardCategorySelections/dccsMixEnemy");
asyncOperationHandle.Completed += delegate(AsyncOperationHandle<DirectorCardCategorySelection> x)
{
mixEnemyMonsterCards = x.Result;
};
initialized = true;
RoR2Application.Print("RoR2Content init end, time = " + RoR2Application.stopwatch.ElapsedMilliseconds + "msec. ");
}
public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
{
contentPack.identifier = identifier;
AddressablesLoadHelper loadHelper = AddressablesLoadHelper.CreateUsingDefaultResourceLocator("ContentPack:RoR2.BaseContent");
yield return loadHelper.AddContentPackLoadOperationWithYields(contentPack);
loadHelper.AddGenericOperation(delegate
{
ContentLoadHelper.PopulateTypeFields(typeof(Artifacts), contentPack.artifactDefs);
ContentLoadHelper.PopulateTypeFields(typeof(Items), contentPack.itemDefs);
ContentLoadHelper.PopulateTypeFields(typeof(Equipment), contentPack.equipmentDefs);
ContentLoadHelper.PopulateTypeFields(typeof(Buffs), contentPack.buffDefs, (string fieldName) => "bd" + fieldName);
ContentLoadHelper.PopulateTypeFields(typeof(Elites), contentPack.eliteDefs, (string fieldName) => "ed" + fieldName);
ContentLoadHelper.PopulateTypeFields(typeof(GameEndings), contentPack.gameEndingDefs);
ContentLoadHelper.PopulateTypeFields(typeof(Survivors), contentPack.survivorDefs);
ContentLoadHelper.PopulateTypeFields(typeof(MiscPickups), contentPack.miscPickupDefs);
}, 0.04f);
loadHelper.AddGenericOperation(delegate
{
contentPack.effectDefs.Find("CoinEmitter").cullMethod = (EffectData effectData) => SettingsConVars.cvExpAndMoneyEffects.value;
}, 0.01f);
while (loadHelper.coroutine.MoveNext())
{
args.ReportProgress(loadHelper.progress.value);
yield return loadHelper.coroutine.Current;
}
}
public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
{
ContentPack.Copy(contentPack, args.output);
int minEclipseLevel = 1;
int maxEclipseLevel = 8;
List<UnlockableDef> list = new List<UnlockableDef>();
foreach (ContentPackLoadInfo peerLoadInfo in args.peerLoadInfos)
{
ReadOnlyNamedAssetCollection<SurvivorDef> survivorDefs = peerLoadInfo.previousContentPack.survivorDefs;
_ = args.output.unlockableDefs.Length;
foreach (SurvivorDef item2 in survivorDefs)
{
if (!eclipseUnlockableCache.TryGetValue(item2, out var value))
{
value = CreateEclipseUnlockablesForSurvivor(item2, minEclipseLevel, maxEclipseLevel);
eclipseUnlockableCache[item2] = value;
}
UnlockableDef[] array = value;
foreach (UnlockableDef item in array)
{
list.Add(item);
}
}
}
args.output.unlockableDefs.Add(list.ToArray());
args.ReportProgress(1f);
yield break;
}
public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
{
eclipseUnlockableCache.Clear();
args.ReportProgress(1f);
yield break;
}
private static UnlockableDef[] CreateEclipseUnlockablesForSurvivor(SurvivorDef survivorDef, int minEclipseLevel, int maxEclipseLevel)
{
UnlockableDef[] array = new UnlockableDef[maxEclipseLevel - minEclipseLevel + 1];
for (int i = minEclipseLevel + 1; i <= maxEclipseLevel + 1; i++)
{
array[i - (minEclipseLevel + 1)] = CreateEclipseUnlockableForSurvivor(survivorDef, i);
}
return array;
}
private static UnlockableDef CreateEclipseUnlockableForSurvivor(SurvivorDef survivorDef, int eclipseLevel)
{
StringBuilder stringBuilder = HG.StringBuilderPool.RentStringBuilder();
string cachedName = stringBuilder.Clear().Append("Eclipse.").Append(survivorDef.cachedName)
.Append(".")
.AppendInt(eclipseLevel)
.ToString();
UnlockableDef unlockableDef = ScriptableObject.CreateInstance<UnlockableDef>();
unlockableDef.cachedName = cachedName;
unlockableDef.hidden = true;
HG.StringBuilderPool.ReturnStringBuilder(stringBuilder);
return unlockableDef;
}
}