r2mods/ilspy_dump/ror2_csproj/RoR2/RoRGraphyControl.cs

61 lines
2.0 KiB
C#

using Tayx.Graphy;
using Tayx.Graphy.Utils;
using UnityEngine;
namespace RoR2;
public class RoRGraphyControl
{
private static RoRGraphyControl instance;
private bool specsActive;
private bool fpsActive;
[ConCommand(commandName = "graphy_specs", flags = ConVarFlags.None, helpText = "Graphy testing.")]
public static void graphySpecs(ConCommandArgs args)
{
if (instance.specsActive)
{
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.ADVANCED, GraphyManager.ModuleState.OFF);
instance.specsActive = false;
}
else
{
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.ADVANCED, GraphyManager.ModuleState.FULL);
instance.specsActive = true;
}
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.AUDIO, GraphyManager.ModuleState.OFF);
}
[ConCommand(commandName = "graphy_init", flags = ConVarFlags.None, helpText = "Graphy testing.")]
public static void verifyInst(ConCommandArgs args)
{
if (instance == null)
{
instance = new RoRGraphyControl();
Object.DontDestroyOnLoad(Object.Instantiate(Resources.Load("ror2Graphy") as GameObject));
instance.specsActive = false;
instance.fpsActive = false;
}
}
[ConCommand(commandName = "graphy_fps", flags = ConVarFlags.None, helpText = "Graphy testing.")]
public static void graphyFPS(ConCommandArgs args)
{
if (instance.fpsActive)
{
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.FPS, GraphyManager.ModuleState.OFF);
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.RAM, GraphyManager.ModuleState.OFF);
instance.fpsActive = false;
}
else
{
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.FPS, GraphyManager.ModuleState.FULL);
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.RAM, GraphyManager.ModuleState.FULL);
instance.fpsActive = true;
}
G_Singleton<GraphyManager>.Instance.SetModuleMode(GraphyManager.ModuleType.AUDIO, GraphyManager.ModuleState.OFF);
}
}