r2mods/ilspy_dump/ror2_csproj/RoR2/RuleCatalog.cs

319 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using RoR2.ConVar;
using RoR2.EntitlementManagement;
using RoR2.ExpansionManagement;
using UnityEngine;
namespace RoR2;
public static class RuleCatalog
{
public enum RuleCategoryType
{
StripVote,
VoteResultGrid
}
private static readonly List<RuleDef> allRuleDefs = new List<RuleDef>();
private static readonly List<RuleChoiceDef> allChoicesDefs = new List<RuleChoiceDef>();
public static readonly List<RuleCategoryDef> allCategoryDefs = new List<RuleCategoryDef>();
public static RuleCategoryDef artifactRuleCategory;
private static RuleChoiceDef[] _allChoiceDefsWithUnlocks = Array.Empty<RuleChoiceDef>();
private static readonly Dictionary<string, RuleDef> ruleDefsByGlobalName = new Dictionary<string, RuleDef>();
private static readonly Dictionary<string, RuleChoiceDef> ruleChoiceDefsByGlobalName = new Dictionary<string, RuleChoiceDef>();
public static ResourceAvailability availability;
private static readonly BoolConVar ruleShowItems = new BoolConVar("rule_show_items", ConVarFlags.Cheat, "0", "Whether or not to allow voting on items in the pregame rules.");
public static IEnumerable<RuleChoiceDef> allChoiceDefsWithUnlocks => _allChoiceDefsWithUnlocks;
public static int ruleCount => allRuleDefs.Count;
public static int choiceCount => allChoicesDefs.Count;
public static int categoryCount => allCategoryDefs.Count;
public static int highestLocalChoiceCount { get; private set; }
public static RuleDef GetRuleDef(int ruleDefIndex)
{
return allRuleDefs[ruleDefIndex];
}
public static RuleDef FindRuleDef(string ruleDefGlobalName)
{
ruleDefsByGlobalName.TryGetValue(ruleDefGlobalName, out var value);
return value;
}
public static RuleChoiceDef FindChoiceDef(string ruleChoiceDefGlobalName)
{
ruleChoiceDefsByGlobalName.TryGetValue(ruleChoiceDefGlobalName, out var value);
return value;
}
public static RuleChoiceDef GetChoiceDef(int ruleChoiceDefIndex)
{
return allChoicesDefs[ruleChoiceDefIndex];
}
public static RuleCategoryDef GetCategoryDef(int ruleCategoryDefIndex)
{
return allCategoryDefs[ruleCategoryDefIndex];
}
private static bool HiddenTestTrue()
{
return true;
}
private static bool HiddenTestFalse()
{
return false;
}
private static bool HiddenTestItemsConvar()
{
return !ruleShowItems.value;
}
private static RuleCategoryDef AddCategory(string displayToken, string subtitleToken, Color color)
{
return AddCategory(displayToken, subtitleToken, color, "", null, HiddenTestFalse, RuleCategoryType.StripVote);
}
private static RuleCategoryDef AddCategory(string displayToken, string subtitleToken, Color color, string emptyTipToken, string editToken, Func<bool> hiddenTest, RuleCategoryType ruleCategoryType)
{
RuleCategoryDef ruleCategoryDef = new RuleCategoryDef
{
position = allRuleDefs.Count,
displayToken = displayToken,
subtitleToken = subtitleToken,
color = color,
emptyTipToken = emptyTipToken,
editToken = editToken,
hiddenTest = hiddenTest,
ruleCategoryType = ruleCategoryType
};
allCategoryDefs.Add(ruleCategoryDef);
return ruleCategoryDef;
}
private static void AddRule(RuleDef ruleDef)
{
if (allCategoryDefs.Count > 0)
{
ruleDef.category = allCategoryDefs[allCategoryDefs.Count - 1];
allCategoryDefs[allCategoryDefs.Count - 1].children.Add(ruleDef);
}
allRuleDefs.Add(ruleDef);
if (highestLocalChoiceCount < ruleDef.choices.Count)
{
highestLocalChoiceCount = ruleDef.choices.Count;
}
ruleDefsByGlobalName[ruleDef.globalName] = ruleDef;
foreach (RuleChoiceDef choice in ruleDef.choices)
{
ruleChoiceDefsByGlobalName[choice.globalName] = choice;
}
}
[SystemInitializer(new Type[]
{
typeof(ItemCatalog),
typeof(EquipmentCatalog),
typeof(ArtifactCatalog),
typeof(EntitlementCatalog)
})]
private static void Init()
{
AddCategory("RULE_HEADER_DIFFICULTY", "", new Color32(43, 124, 181, byte.MaxValue));
AddRule(RuleDef.FromDifficulty());
AddCategory("RULE_HEADER_EXPANSIONS", "RULE_HEADER_EXPANSIONS_SUBTITLE", new Color32(219, 114, 114, byte.MaxValue), null, "RULE_HEADER_EXPANSIONS_EDIT", HiddenTestFalse, RuleCategoryType.VoteResultGrid);
foreach (ExpansionDef expansionDef in ExpansionCatalog.expansionDefs)
{
AddRule(RuleDef.FromExpansion(expansionDef));
}
int num = 0;
artifactRuleCategory = AddCategory("RULE_HEADER_ARTIFACTS", "RULE_HEADER_ARTIFACTS_SUBTITLE", ColorCatalog.GetColor(ColorCatalog.ColorIndex.Artifact), "RULE_ARTIFACTS_EMPTY_TIP", "RULE_HEADER_ARTIFACTS_EDIT", HiddenTestFalse, RuleCategoryType.VoteResultGrid);
num = ArtifactCatalog.artifactCount;
for (ArtifactIndex artifactIndex = (ArtifactIndex)0; (int)artifactIndex < num; artifactIndex++)
{
AddRule(RuleDef.FromArtifact(artifactIndex));
}
num = ItemCatalog.itemCount;
AddCategory("RULE_HEADER_ITEMS", "RULE_HEADER_ITEMSANDEQUIPMENT_SUBTITLE", new Color32(147, 225, 128, byte.MaxValue), null, "RULE_HEADER_ITEMSANDEQUIPMENT_EDIT", HiddenTestItemsConvar, RuleCategoryType.VoteResultGrid);
ItemIndex[] array = new ItemIndex[num];
ItemTier[] array2 = new ItemTier[num];
Array values = Enum.GetValues(typeof(ItemTier));
bool[] array3 = new bool[values.Length];
foreach (ItemTier item in values)
{
ItemTierDef itemTierDef = ItemTierCatalog.GetItemTierDef(item);
if (!(itemTierDef == null))
{
array3[(int)item] = itemTierDef.isDroppable;
}
}
int i = 0;
for (int num2 = num; i < num2; i++)
{
array2[i] = ItemCatalog.GetItemDef(array[i] = (ItemIndex)i).tier;
}
foreach (ItemTier item2 in values)
{
int num3 = (int)item2;
if (!array3[num3])
{
continue;
}
for (int j = 0; j < num; j++)
{
if (array2[j] == item2)
{
AddRule(RuleDef.FromItem(array[j]));
}
}
}
AddCategory("RULE_HEADER_EQUIPMENT", "RULE_HEADER_ITEMSANDEQUIPMENT_SUBTITLE", new Color32(byte.MaxValue, 128, 0, byte.MaxValue), null, "RULE_HEADER_ITEMSANDEQUIPMENT_EDIT", HiddenTestItemsConvar, RuleCategoryType.VoteResultGrid);
EquipmentIndex equipmentIndex = (EquipmentIndex)0;
for (EquipmentIndex equipmentCount = (EquipmentIndex)EquipmentCatalog.equipmentCount; equipmentIndex < equipmentCount; equipmentIndex++)
{
if (EquipmentCatalog.GetEquipmentDef(equipmentIndex).canDrop)
{
AddRule(RuleDef.FromEquipment(equipmentIndex));
}
}
AddCategory("RULE_HEADER_MISC", "", new Color32(192, 192, 192, byte.MaxValue), null, "", HiddenTestFalse, RuleCategoryType.VoteResultGrid);
RuleDef ruleDef = new RuleDef("Misc.StartingMoney", "RULE_MISC_STARTING_MONEY");
RuleChoiceDef ruleChoiceDef = ruleDef.AddChoice("0", 0u, excludeByDefault: true);
ruleChoiceDef.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_0_NAME";
ruleChoiceDef.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_0_DESC";
ruleChoiceDef.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
ruleChoiceDef.onlyShowInGameBrowserIfNonDefault = true;
RuleChoiceDef ruleChoiceDef2 = ruleDef.AddChoice("15", 15u, excludeByDefault: true);
ruleChoiceDef2.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_15_NAME";
ruleChoiceDef2.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_15_DESC";
ruleChoiceDef2.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
ruleChoiceDef2.onlyShowInGameBrowserIfNonDefault = true;
ruleDef.MakeNewestChoiceDefault();
RuleChoiceDef ruleChoiceDef3 = ruleDef.AddChoice("50", 50u, excludeByDefault: true);
ruleChoiceDef3.tooltipNameToken = "RULE_STARTINGMONEY_CHOICE_50_NAME";
ruleChoiceDef3.tooltipBodyToken = "RULE_STARTINGMONEY_CHOICE_50_DESC";
ruleChoiceDef3.spritePath = "Textures/MiscIcons/texRuleBonusStartingMoney";
ruleChoiceDef3.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
ruleChoiceDef3.onlyShowInGameBrowserIfNonDefault = true;
AddRule(ruleDef);
RuleDef ruleDef2 = new RuleDef("Misc.StageOrder", "RULE_MISC_STAGE_ORDER");
RuleChoiceDef ruleChoiceDef4 = ruleDef2.AddChoice("Normal", StageOrder.Normal, excludeByDefault: true);
ruleChoiceDef4.tooltipNameToken = "RULE_STAGEORDER_CHOICE_NORMAL_NAME";
ruleChoiceDef4.tooltipBodyToken = "RULE_STAGEORDER_CHOICE_NORMAL_DESC";
ruleChoiceDef4.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
ruleChoiceDef4.onlyShowInGameBrowserIfNonDefault = true;
ruleDef2.MakeNewestChoiceDefault();
RuleChoiceDef ruleChoiceDef5 = ruleDef2.AddChoice("Random", StageOrder.Random, excludeByDefault: true);
ruleChoiceDef5.tooltipNameToken = "RULE_STAGEORDER_CHOICE_RANDOM_NAME";
ruleChoiceDef5.tooltipBodyToken = "RULE_STAGEORDER_CHOICE_RANDOM_DESC";
ruleChoiceDef5.spritePath = "Textures/MiscIcons/texRuleMapIsRandom";
ruleChoiceDef5.tooltipNameColor = ColorCatalog.GetColor(ColorCatalog.ColorIndex.LunarCoin);
ruleChoiceDef5.onlyShowInGameBrowserIfNonDefault = true;
AddRule(ruleDef2);
RuleDef ruleDef3 = new RuleDef("Misc.KeepMoneyBetweenStages", "RULE_MISC_KEEP_MONEY_BETWEEN_STAGES");
RuleChoiceDef ruleChoiceDef6 = ruleDef3.AddChoice("On", true, excludeByDefault: true);
ruleChoiceDef6.tooltipNameToken = "";
ruleChoiceDef6.tooltipBodyToken = "RULE_KEEPMONEYBETWEENSTAGES_CHOICE_ON_DESC";
ruleChoiceDef6.onlyShowInGameBrowserIfNonDefault = true;
RuleChoiceDef ruleChoiceDef7 = ruleDef3.AddChoice("Off", false, excludeByDefault: true);
ruleChoiceDef7.tooltipNameToken = "";
ruleChoiceDef7.tooltipBodyToken = "RULE_KEEPMONEYBETWEENSTAGES_CHOICE_OFF_DESC";
ruleChoiceDef7.onlyShowInGameBrowserIfNonDefault = true;
ruleDef3.MakeNewestChoiceDefault();
AddRule(ruleDef3);
RuleDef ruleDef4 = new RuleDef("Misc.AllowDropIn", "RULE_MISC_ALLOW_DROP_IN");
RuleChoiceDef ruleChoiceDef8 = ruleDef4.AddChoice("On", true, excludeByDefault: true);
ruleChoiceDef8.tooltipNameToken = "";
ruleChoiceDef8.tooltipBodyToken = "RULE_ALLOWDROPIN_CHOICE_ON_DESC";
ruleChoiceDef8.onlyShowInGameBrowserIfNonDefault = true;
RuleChoiceDef ruleChoiceDef9 = ruleDef4.AddChoice("Off", false, excludeByDefault: true);
ruleChoiceDef9.tooltipNameToken = "";
ruleChoiceDef9.tooltipBodyToken = "RULE_ALLOWDROPIN_CHOICE_OFF_DESC";
ruleChoiceDef9.onlyShowInGameBrowserIfNonDefault = true;
ruleDef4.MakeNewestChoiceDefault();
AddRule(ruleDef4);
int num4 = 0;
for (int k = 0; k < allRuleDefs.Count; k++)
{
RuleDef ruleDef5 = allRuleDefs[k];
ruleDef5.globalIndex = k;
for (int l = 0; l < ruleDef5.choices.Count; l++)
{
RuleChoiceDef ruleChoiceDef10 = ruleDef5.choices[l];
ruleChoiceDef10.localIndex = l;
ruleChoiceDef10.globalIndex = allChoicesDefs.Count;
if ((bool)ruleChoiceDef10.unlockable)
{
num4++;
}
allChoicesDefs.Add(ruleChoiceDef10);
}
}
_allChoiceDefsWithUnlocks = new RuleChoiceDef[num4];
int num5 = 0;
foreach (RuleChoiceDef allChoicesDef in allChoicesDefs)
{
if ((bool)allChoicesDef.unlockable)
{
_allChoiceDefsWithUnlocks[num5++] = allChoicesDef;
}
}
availability.MakeAvailable();
}
[ConCommand(commandName = "rules_dump", flags = ConVarFlags.None, helpText = "Dump information about the rules system.")]
private static void CCRulesDump(ConCommandArgs args)
{
List<string> list = new List<string>();
List<string> list2 = new List<string>();
for (int i = 0; i < ruleCount; i++)
{
RuleDef ruleDef = GetRuleDef(i);
for (int j = 0; j < ruleDef.choices.Count; j++)
{
RuleChoiceDef ruleChoiceDef = ruleDef.choices[j];
string item = $" {{localChoiceIndex={ruleChoiceDef.localIndex} globalChoiceIndex={ruleChoiceDef.globalIndex} localName={ruleChoiceDef.localName}}}";
list2.Add(item);
}
string text = string.Join("\n", list2);
list2.Clear();
string text2 = $"[{i}] {ruleDef.globalName} defaultChoiceIndex={ruleDef.defaultChoiceIndex}\n";
list.Add(text2 + text);
}
}
[ConCommand(commandName = "rules_list_choices", flags = ConVarFlags.None, helpText = "Lists all rule choices.")]
private static void CCRulesListChoices(ConCommandArgs args)
{
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.AppendLine("* = default choice.");
stringBuilder.AppendLine();
foreach (RuleChoiceDef allChoicesDef in allChoicesDefs)
{
stringBuilder.Append(allChoicesDef.globalName);
if (allChoicesDef.isDefaultChoice)
{
stringBuilder.Append("*");
}
stringBuilder.AppendLine();
}
}
}