r2mods/ilspy_dump/ror2_csproj/RoR2/RunEventFlagResponse.cs

28 lines
597 B
C#

using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
namespace RoR2;
public class RunEventFlagResponse : MonoBehaviour
{
public string flagName;
public UnityEvent onAwakeWithFlagSetServer;
public UnityEvent onAwakeWithFlagUnsetServer;
private void Awake()
{
if (NetworkServer.active)
{
if ((bool)Run.instance)
{
(Run.instance.GetEventFlag(flagName) ? onAwakeWithFlagSetServer : onAwakeWithFlagUnsetServer)?.Invoke();
return;
}
Debug.LogErrorFormat("Cannot handle run event flag response {0}: No run exists.", base.gameObject.name);
}
}
}