r2mods/ilspy_dump/ror2_csproj/RoR2/SceneCatalog.cs

171 lines
4.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using HG;
using JetBrains.Annotations;
using RoR2.ContentManagement;
using RoR2.Modding;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace RoR2;
public static class SceneCatalog
{
private static SceneDef[] indexToSceneDef = Array.Empty<SceneDef>();
private static SceneDef[] _stageSceneDefs = Array.Empty<SceneDef>();
private static string[] _baseSceneNames = Array.Empty<string>();
private static readonly Dictionary<string, SceneIndex> nameToIndex = new Dictionary<string, SceneIndex>(StringComparer.OrdinalIgnoreCase);
private static SceneDef currentSceneDef;
public static ResourceAvailability availability;
public static int sceneDefCount => indexToSceneDef.Length;
public static ReadOnlyArray<SceneDef> allSceneDefs => indexToSceneDef;
public static ReadOnlyArray<SceneDef> allStageSceneDefs => _stageSceneDefs;
public static ReadOnlyArray<string> allBaseSceneNames => _baseSceneNames;
[NotNull]
public static SceneDef mostRecentSceneDef { get; private set; }
public static event Action<SceneDef> onMostRecentSceneDefChanged;
[Obsolete("Use IContentPackProvider instead.")]
public static event Action<List<SceneDef>> getAdditionalEntries
{
add
{
LegacyModContentPackProvider.instance.HandleLegacyGetAdditionalEntries("RoR2.SceneCatalog.getAdditionalEntries", value, LegacyModContentPackProvider.instance.registrationContentPack.sceneDefs);
}
remove
{
}
}
public static IEnumerator Init()
{
SceneManager.activeSceneChanged += OnActiveSceneChanged;
yield return SetSceneDefs(ContentManager.sceneDefs);
availability.MakeAvailable();
}
private static IEnumerator SetSceneDefs([NotNull] SceneDef[] newSceneDefs)
{
SceneDef[] array = indexToSceneDef;
for (int i = 0; i < array.Length; i++)
{
array[i].sceneDefIndex = SceneIndex.Invalid;
}
ArrayUtils.CloneTo(newSceneDefs, ref indexToSceneDef);
Array.Sort(indexToSceneDef, (SceneDef a, SceneDef b) => string.CompareOrdinal(a.cachedName, b.cachedName));
for (int j = 0; j < indexToSceneDef.Length; j++)
{
indexToSceneDef[j].sceneDefIndex = (SceneIndex)j;
}
yield return null;
nameToIndex.Clear();
for (int k = 0; k < indexToSceneDef.Length; k++)
{
SceneDef sceneDef = indexToSceneDef[k];
nameToIndex[sceneDef.cachedName] = (SceneIndex)k;
}
List<string> list = new List<string>();
List<SceneDef> list2 = new List<SceneDef>();
array = indexToSceneDef;
foreach (SceneDef sceneDef2 in array)
{
if (!list.Contains(sceneDef2.baseSceneName))
{
list.Add(sceneDef2.baseSceneName);
}
if (sceneDef2.sceneType == SceneType.Stage)
{
list2.Add(sceneDef2);
}
}
int num = 0;
_stageSceneDefs = new SceneDef[list2.Count];
foreach (SceneDef item in list2)
{
_stageSceneDefs[num++] = item;
}
num = 0;
_baseSceneNames = new string[list.Count];
foreach (string item2 in list)
{
_baseSceneNames[num++] = item2;
}
currentSceneDef = GetSceneDefFromSceneName(SceneManager.GetActiveScene().name);
mostRecentSceneDef = currentSceneDef;
yield return null;
}
private static void OnActiveSceneChanged(Scene oldScene, Scene newScene)
{
currentSceneDef = GetSceneDefFromSceneName(newScene.name);
if ((object)currentSceneDef != null)
{
mostRecentSceneDef = currentSceneDef;
SceneCatalog.onMostRecentSceneDefChanged?.Invoke(mostRecentSceneDef);
}
}
[NotNull]
public static UnlockableDef GetUnlockableLogFromBaseSceneName([NotNull] string baseSceneName)
{
return UnlockableCatalog.GetUnlockableDef(string.Format(CultureInfo.InvariantCulture, "Logs.Stages.{0}", baseSceneName));
}
[CanBeNull]
public static SceneDef GetSceneDefForCurrentScene()
{
return GetSceneDefFromScene(SceneManager.GetActiveScene());
}
[CanBeNull]
public static SceneDef GetSceneDef(SceneIndex sceneIndex)
{
return ArrayUtils.GetSafe(indexToSceneDef, (int)sceneIndex);
}
[CanBeNull]
public static SceneDef GetSceneDefFromSceneName([NotNull] string sceneName)
{
SceneDef sceneDef = FindSceneDef(sceneName);
if ((object)sceneDef != null)
{
return sceneDef;
}
Debug.LogWarningFormat("Could not find scene with name \"{0}\".", sceneName);
return null;
}
[CanBeNull]
public static SceneDef GetSceneDefFromScene(Scene scene)
{
return GetSceneDefFromSceneName(scene.name);
}
public static SceneIndex FindSceneIndex([NotNull] string sceneName)
{
if (nameToIndex.TryGetValue(sceneName, out var value))
{
return value;
}
return SceneIndex.Invalid;
}
public static SceneDef FindSceneDef([NotNull] string sceneName)
{
return ArrayUtils.GetSafe(indexToSceneDef, (int)FindSceneIndex(sceneName));
}
}