r2mods/ilspy_dump/ror2_csproj/RoR2/SpiteBombController.cs

211 lines
3.8 KiB
C#

using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
[RequireComponent(typeof(DelayBlast))]
public class SpiteBombController : NetworkBehaviour
{
public float radius;
public float bounce = 0.8f;
public float minimumBounceVelocity;
public GameObject[] meshVisuals;
public string[] bounceSoundStrings;
private new Transform transform;
private Rigidbody rb;
[SyncVar]
private Vector3 _bouncePosition;
[SyncVar]
private float _initialVelocityY;
private static readonly int maxBounces = 2;
private Vector3 startPosition;
private Vector3 velocity;
private int bounces;
public DelayBlast delayBlast { get; private set; }
public Vector3 bouncePosition
{
get
{
return _bouncePosition;
}
set
{
Network_bouncePosition = value;
}
}
public float initialVelocityY
{
get
{
return _initialVelocityY;
}
set
{
Network_initialVelocityY = value;
}
}
public Vector3 Network_bouncePosition
{
get
{
return _bouncePosition;
}
[param: In]
set
{
SetSyncVar(value, ref _bouncePosition, 1u);
}
}
public float Network_initialVelocityY
{
get
{
return _initialVelocityY;
}
[param: In]
set
{
SetSyncVar(value, ref _initialVelocityY, 2u);
}
}
private void Awake()
{
transform = base.transform;
rb = GetComponent<Rigidbody>();
delayBlast = GetComponent<DelayBlast>();
}
private void Start()
{
startPosition = transform.position;
float time = Trajectory.CalculateFlightDuration(startPosition.y, bouncePosition.y, initialVelocityY);
Vector3 vector = bouncePosition - startPosition;
vector.y = 0f;
float magnitude = vector.magnitude;
float num = Trajectory.CalculateGroundSpeed(time, magnitude);
velocity = vector / magnitude * num;
velocity.y = initialVelocityY;
}
private void FixedUpdate()
{
float fixedDeltaTime = Time.fixedDeltaTime;
velocity.y += fixedDeltaTime * Physics.gravity.y;
Vector3 position = transform.position;
position += velocity * fixedDeltaTime;
if (position.y < bouncePosition.y + radius)
{
velocity.y = Mathf.Max(velocity.y * (0f - bounce), minimumBounceVelocity);
velocity.x = 0f;
velocity.z = 0f;
position.y = bouncePosition.y + radius;
OnBounce();
}
rb.MovePosition(position);
}
private void OnBounce()
{
meshVisuals[bounces].SetActive(value: false);
Util.PlaySound(bounceSoundStrings[bounces], base.gameObject);
bounces++;
if (bounces > maxBounces)
{
OnFinalBounce();
}
else
{
meshVisuals[bounces].SetActive(value: true);
}
}
private void OnFinalBounce()
{
if (NetworkServer.active)
{
delayBlast.position = transform.position;
delayBlast.Detonate();
}
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
if (forceAll)
{
writer.Write(_bouncePosition);
writer.Write(_initialVelocityY);
return true;
}
bool flag = false;
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(_bouncePosition);
}
if ((base.syncVarDirtyBits & 2u) != 0)
{
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
flag = true;
}
writer.Write(_initialVelocityY);
}
if (!flag)
{
writer.WritePackedUInt32(base.syncVarDirtyBits);
}
return flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
_bouncePosition = reader.ReadVector3();
_initialVelocityY = reader.ReadSingle();
return;
}
int num = (int)reader.ReadPackedUInt32();
if (((uint)num & (true ? 1u : 0u)) != 0)
{
_bouncePosition = reader.ReadVector3();
}
if (((uint)num & 2u) != 0)
{
_initialVelocityY = reader.ReadSingle();
}
}
public override void PreStartClient()
{
}
}