r2mods/ilspy_dump/ror2_csproj/RoR2/SteamworksServerManager.cs

317 lines
11 KiB
C#

using System;
using System.Net;
using Facepunch.Steamworks;
using RoR2.ConVar;
using RoR2.Networking;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
namespace RoR2;
internal sealed class SteamworksServerManager : ServerManagerBase<SteamworksServerManager>, IDisposable
{
private sealed class SteamServerHeartbeatEnabledConVar : BaseConVar
{
public static readonly SteamServerHeartbeatEnabledConVar instance = new SteamServerHeartbeatEnabledConVar("steam_server_heartbeat_enabled", ConVarFlags.Engine, null, "Whether or not this server issues any heartbeats to the Steam master server and effectively advertises it in the master server list. Default is 1 for dedicated servers, 0 for client builds.");
public bool value { get; private set; }
public SteamServerHeartbeatEnabledConVar(string name, ConVarFlags flags, string defaultValue, string helpText)
: base(name, flags, defaultValue, helpText)
{
}
public override void SetString(string newValueString)
{
if (!TextSerialization.TryParseInvariant(newValueString, out int result))
{
return;
}
bool flag = result != 0;
if (flag != value)
{
value = flag;
if (ServerManagerBase<SteamworksServerManager>.instance != null)
{
ServerManagerBase<SteamworksServerManager>.instance.steamworksServer.AutomaticHeartbeats = value;
}
}
}
public override string GetString()
{
if (!value)
{
return "0";
}
return "1";
}
}
public class SteamServerPortConVar : BaseConVar
{
public ushort value { get; private set; }
public SteamServerPortConVar(string name, ConVarFlags flags, string defaultValue, string helpText)
: base(name, flags, defaultValue, helpText)
{
}
public override void SetString(string newValueString)
{
if (NetworkServer.active)
{
throw new ConCommandException("Cannot change this convar while the server is running.");
}
if (TextSerialization.TryParseInvariant(newValueString, out ushort result))
{
value = result;
}
}
public override string GetString()
{
return value.ToString();
}
}
private Server steamworksServer;
private IPAddress address;
private static readonly SteamServerPortConVar cvSteamServerQueryPort = new SteamServerPortConVar("steam_server_query_port", ConVarFlags.Engine, "27016", "The port for queries.");
private static readonly SteamServerPortConVar cvSteamServerSteamPort = new SteamServerPortConVar("steam_server_steam_port", ConVarFlags.Engine, "0", "The port for steam. 0 for a random port in the range 10000-60000.");
public SteamworksServerManager()
{
string gameDesc = "Risk of Rain 2";
steamworksServer = new Server(632360u, new ServerInit("Risk of Rain 2", gameDesc)
{
IpAddress = IPAddress.Any,
Secure = true,
VersionString = RoR2Application.GetBuildId(),
GamePort = NetworkManagerSystem.SvPortConVar.instance.value,
QueryPort = cvSteamServerQueryPort.value,
SteamPort = cvSteamServerSteamPort.value,
GameData = ServerManagerBase<SteamworksServerManager>.GetVersionGameDataString() + "," + NetworkModCompatibilityHelper.steamworksGameserverGameDataValue
});
Debug.LogFormat("steamworksServer.IsValid={0}", steamworksServer.IsValid);
if (!steamworksServer.IsValid)
{
Dispose();
return;
}
steamworksServer.Auth.OnAuthChange = OnAuthChange;
steamworksServer.MaxPlayers = GetMaxPlayers();
UpdateHostName(NetworkManagerSystem.SvHostNameConVar.instance.GetString());
NetworkManagerSystem.SvHostNameConVar.instance.onValueChanged += UpdateHostName;
UpdateMapName(SceneManager.GetActiveScene().name);
NetworkManagerSystem.onServerSceneChangedGlobal += UpdateMapName;
UpdatePassword(NetworkManagerSystem.SvPasswordConVar.instance.value);
NetworkManagerSystem.SvPasswordConVar.instance.onValueChanged += UpdatePassword;
steamworksServer.DedicatedServer = false;
steamworksServer.AutomaticHeartbeats = SteamServerHeartbeatEnabledConVar.instance.value;
steamworksServer.LogOnAnonymous();
Debug.LogFormat("steamworksServer.LoggedOn={0}", steamworksServer.LoggedOn);
RoR2Application.onUpdate += Update;
NetworkManagerSystem.onServerConnectGlobal += OnServerConnectClient;
NetworkManagerSystem.onServerDisconnectGlobal += OnServerDisconnectClient;
ServerAuthManager.onAuthDataReceivedFromClient += OnAuthDataReceivedFromClient;
ServerAuthManager.onAuthExpired += OnAuthExpired;
Run.onServerRunSetRuleBookGlobal += base.OnServerRunSetRuleBookGlobal;
PreGameController.onPreGameControllerSetRuleBookServerGlobal += base.OnPreGameControllerSetRuleBookServerGlobal;
NetworkUser.onNetworkUserDiscovered += OnNetworkUserDiscovered;
NetworkUser.onNetworkUserLost += OnNetworkUserLost;
steamworksServer.SetKey("Test", "Value");
steamworksServer.SetKey("gameMode", PreGameController.GameModeConVar.instance.GetString());
steamworksServer.SetKey("buildId", RoR2Application.GetBuildId());
steamworksServer.SetKey("modHash", NetworkModCompatibilityHelper.networkModHash);
ruleBookKvHelper = new KeyValueSplitter("ruleBook", 2048, 2048, steamworksServer.SetKey);
modListKvHelper = new KeyValueSplitter(NetworkModCompatibilityHelper.steamworksGameserverRulesBaseName, 2048, 2048, steamworksServer.SetKey);
modListKvHelper.SetValue(NetworkModCompatibilityHelper.steamworksGameserverGameRulesValue);
steamworksServer.ForceHeartbeat();
UpdateServerRuleBook();
}
protected override void TagsStringUpdated()
{
base.TagsStringUpdated();
steamworksServer.GameTags = base.tagsString;
}
private void OnAuthExpired(NetworkConnection conn, ClientAuthData authData)
{
SteamNetworkConnection obj = conn as SteamNetworkConnection;
PlatformID? platformID = ((obj != null) ? new PlatformID?(obj.steamId) : authData?.platformId);
if (platformID.HasValue)
{
steamworksServer.Auth.EndSession(platformID.Value.ID);
}
}
private void OnAuthDataReceivedFromClient(NetworkConnection conn, ClientAuthData authData)
{
PlatformID platformID = authData.platformId;
if (conn is SteamNetworkConnection steamNetworkConnection)
{
platformID = steamNetworkConnection.steamId;
}
steamworksServer.Auth.StartSession(authData.authTicket, platformID.ID);
}
private void OnServerConnectClient(NetworkConnection conn)
{
}
private void OnServerDisconnectClient(NetworkConnection conn)
{
}
public override void Dispose()
{
if (!disposed)
{
disposed = true;
steamworksServer?.Dispose();
steamworksServer = null;
RoR2Application.onUpdate -= Update;
NetworkManagerSystem.SvHostNameConVar.instance.onValueChanged -= UpdateHostName;
NetworkManagerSystem.SvPasswordConVar.instance.onValueChanged -= UpdatePassword;
NetworkManagerSystem.onServerSceneChangedGlobal -= UpdateMapName;
NetworkManagerSystem.onServerConnectGlobal -= OnServerConnectClient;
NetworkManagerSystem.onServerDisconnectGlobal -= OnServerDisconnectClient;
ServerAuthManager.onAuthDataReceivedFromClient -= OnAuthDataReceivedFromClient;
ServerAuthManager.onAuthExpired -= OnAuthExpired;
Run.onServerRunSetRuleBookGlobal -= base.OnServerRunSetRuleBookGlobal;
PreGameController.onPreGameControllerSetRuleBookServerGlobal -= base.OnPreGameControllerSetRuleBookServerGlobal;
NetworkUser.onNetworkUserDiscovered -= OnNetworkUserDiscovered;
NetworkUser.onNetworkUserLost -= OnNetworkUserLost;
}
}
private int GetMaxPlayers()
{
return NetworkManagerSystem.singleton.maxConnections;
}
private void OnNetworkUserLost(NetworkUser networkUser)
{
UpdateBotPlayerCount();
}
private void OnNetworkUserDiscovered(NetworkUser networkUser)
{
UpdateBotPlayerCount();
}
private void UpdateBotPlayerCount()
{
int num = 0;
foreach (NetworkUser readOnlyInstances in NetworkUser.readOnlyInstancesList)
{
if (readOnlyInstances.isSplitScreenExtraPlayer)
{
num++;
}
}
steamworksServer.BotCount = num;
}
private void UpdateHostName(string newHostName)
{
steamworksServer.ServerName = newHostName;
}
private void UpdateMapName(string sceneName)
{
steamworksServer.MapName = sceneName;
}
private void UpdatePassword(string newPassword)
{
steamworksServer.Passworded = newPassword.Length > 0;
}
private void OnAddressDiscovered()
{
}
private void RefreshSteamServerPlayers()
{
foreach (NetworkUser readOnlyInstances in NetworkUser.readOnlyInstancesList)
{
ClientAuthData clientAuthData = ServerAuthManager.FindAuthData(readOnlyInstances.connectionToClient);
if (clientAuthData != null)
{
steamworksServer.UpdatePlayer(clientAuthData.platformId.ID, readOnlyInstances.userName, 0);
}
}
}
protected override void Update()
{
steamworksServer.Update();
playerUpdateTimer -= Time.unscaledDeltaTime;
if (playerUpdateTimer <= 0f)
{
playerUpdateTimer = playerUpdateInterval;
RefreshSteamServerPlayers();
}
if (address == null)
{
address = steamworksServer.PublicIp;
if (address != null)
{
OnAddressDiscovered();
}
}
}
private void OnAuthChange(ulong steamId, ulong ownerId, ServerAuth.Status status)
{
NetworkConnection networkConnection = ServerAuthManager.FindConnectionForSteamID(new PlatformID(steamId));
if (networkConnection == null)
{
Debug.LogWarningFormat("SteamworksServerManager.OnAuthChange(steamId={0}, ownerId={1}, status={2}): Could not find connection for steamId.", steamId, ownerId, status);
return;
}
switch (status)
{
case ServerAuth.Status.OK:
break;
default:
throw new ArgumentOutOfRangeException("status", status, null);
case ServerAuth.Status.UserNotConnectedToSteam:
case ServerAuth.Status.NoLicenseOrExpired:
case ServerAuth.Status.VACBanned:
case ServerAuth.Status.LoggedInElseWhere:
case ServerAuth.Status.VACCheckTimedOut:
case ServerAuth.Status.AuthTicketCanceled:
case ServerAuth.Status.AuthTicketInvalidAlreadyUsed:
case ServerAuth.Status.AuthTicketInvalid:
case ServerAuth.Status.PublisherIssuedBan:
NetworkManagerSystem.singleton.ServerKickClient(networkConnection, new NetworkManagerSystem.SimpleLocalizedKickReason("KICK_REASON_STEAMWORKS_AUTH_FAILURE", status.ToString()));
break;
}
}
[ConCommand(commandName = "steam_server_force_heartbeat", flags = ConVarFlags.None, helpText = "Forces the server to issue a heartbeat to the master server.")]
private static void CCSteamServerForceHeartbeat(ConCommandArgs args)
{
(ServerManagerBase<SteamworksServerManager>.instance?.steamworksServer ?? throw new ConCommandException("No Steamworks server is running.")).ForceHeartbeat();
}
[ConCommand(commandName = "steam_server_print_info", flags = ConVarFlags.None, helpText = "Prints debug info about the currently hosted Steamworks server.")]
private static void CCSteamServerPrintInfo(ConCommandArgs args)
{
Server server = ServerManagerBase<SteamworksServerManager>.instance?.steamworksServer;
if (server == null)
{
throw new ConCommandException("No Steamworks server is running.");
}
string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat(string.Concat("" + $"IsValid={server.IsValid}\n", $"Product={server.Product}\n"), $"ModDir={server.ModDir}\n"), $"SteamId={server.SteamId}\n"), $"DedicatedServer={server.DedicatedServer}\n"), $"LoggedOn={server.LoggedOn}\n"), $"ServerName={server.ServerName}\n"), $"PublicIp={server.PublicIp}\n"), $"Passworded={server.Passworded}\n"), $"MaxPlayers={server.MaxPlayers}\n"), $"BotCount={server.BotCount}\n"), $"MapName={server.MapName}\n"), $"GameDescription={server.GameDescription}\n"), $"GameTags={server.GameTags}\n");
}
}