16 lines
414 B
C#
16 lines
414 B
C#
using UnityEngine;
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public class POISecretChest : MonoBehaviour
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{
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public float influence = 5f;
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private void OnDrawGizmos()
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{
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Gizmos.matrix = base.transform.localToWorldMatrix;
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Gizmos.color = new Color(0f, 1f, 1f, 0.03f);
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Gizmos.DrawCube(Vector3.zero, base.transform.localScale / 2f);
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Gizmos.color = new Color(0f, 1f, 1f, 0.1f);
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Gizmos.DrawWireCube(Vector3.zero, base.transform.localScale / 2f);
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}
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}
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