41 lines
838 B
C#
41 lines
838 B
C#
using UnityEngine;
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namespace RoR2.UI;
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[RequireComponent(typeof(HGButton))]
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public class UILayerSetFromParent : MonoBehaviour
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{
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private UILayerKey FoundLayer;
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[SerializeField]
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private UILayer layerToFind;
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private void Awake()
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{
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HGButton component = GetComponent<HGButton>();
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if ((object)component == null)
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{
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return;
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}
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IUILayerKeyProvider[] componentsInParent = base.gameObject.GetComponentsInParent<IUILayerKeyProvider>();
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for (int i = 0; i < componentsInParent.Length; i++)
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{
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UILayerKey uILayerKey = componentsInParent[i].GetUILayerKey();
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if ((object)uILayerKey.layer == layerToFind)
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{
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FoundLayer = uILayerKey;
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component.requiredTopLayer = uILayerKey;
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break;
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}
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}
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}
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public void SetLayerActive(bool NewActive)
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{
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if ((bool)FoundLayer)
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{
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FoundLayer.enabled = NewActive;
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}
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}
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}
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